<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-998263195401712422</id><updated>2012-03-01T22:26:43.512-08:00</updated><category term='weather'/><category term='0.0.7'/><category term='craft'/><category term='bugs'/><category term='chatter'/><category term='magic'/><category term='FFHtR'/><category term='development'/><category term='0.0.8'/><category term='map'/><category term='vote'/><category term='inventory'/><category term='pathfinding'/><category term='Armageddon'/><category term='ARRP'/><category term='patch'/><title type='text'>Fall From Heaven the Roguelike</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>72</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-371865242062378222</id><published>2012-02-27T23:37:00.001-08:00</published><updated>2012-02-27T23:41:16.243-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'></title><content type='html'>Added screenshot to specified section of the blog, yes I have found how to this!&lt;br /&gt;It was mentioned by visitors, that devblog needs "about" section, and also, I'll make development section with &lt;b style="color: purple;"&gt;planed&lt;/b&gt; - &lt;b&gt;&lt;span style="color: blue;"&gt;in progress&lt;/span&gt;&lt;/b&gt; - &lt;b&gt;&lt;span style="color: #274e13;"&gt;done&lt;/span&gt;&lt;/b&gt; features of upcoming version, so you can monitor development.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-371865242062378222?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/371865242062378222/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/02/added-screenshot-to-specified-section.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/371865242062378222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/371865242062378222'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/02/added-screenshot-to-specified-section.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-4754835822266388972</id><published>2012-02-26T21:37:00.000-08:00</published><updated>2012-02-26T21:48:04.229-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bugs'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0.8'/><category scheme='http://www.blogger.com/atom/ns#' term='weather'/><title type='text'></title><content type='html'>There is something to report.&lt;br /&gt;I found, that ladders doesn't work, well, you can use them to go up or down, but can't step on them, once you left it.&lt;br /&gt;It was result of older map unit methods, frankly, there were two of them, doubling different functions and bringing disorder.&lt;br /&gt;The main reason, I left old methods were doors. Doors were map units and had strange open/ close methods, better described like "dirty hack". Fixing it, would make me to fix lot of issues, but also would give some possibilities.&lt;br /&gt;So, I put myself together and removed one of the map unit control method (old one), removed doors from map units, they are now different type of stand alone units, iterations with them wouldn't touch the map.&lt;br /&gt;As I mentioned before, It gave me different possibilities, so now, door can be locked, picklocked, bashed and have traps.&lt;br /&gt;So, when you meet locked door you can lockpick it, if you know how or knock it down,&amp;nbsp; but break open would 100% trigger trap, alarm nearby creatures and drain you food timer. &lt;br /&gt;&amp;nbsp;Yes, of course, traps are coming, it means new skill for trap detection etc.&lt;br /&gt;I should admit, that hidden door are also possible, but right now they would be too easy to find, because of 3/4 tileset, we should find the solution.&lt;br /&gt;&lt;br /&gt;Also, I found issue of &lt;i&gt;ladder bug&lt;/i&gt; for some unknown reason, they got wall pattern, so they were blocking creatures to walk on there tiles.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There is small issue, that new doors are transparent, but I found way how to fix it, without adding additional &lt;i&gt;&lt;b&gt;if &lt;/b&gt;&lt;/i&gt;check to FOV calculations.&lt;br /&gt;&lt;br /&gt;As a gameplay addition, Amuretis and Calabim factions would leave playable faction list, again ^_^, until done.&lt;br /&gt;0.0.8 would have newcomers lizarman faction of Mazatl and, if I could fix them, The Fay faction, I am not sure for trolls, but faerie would be possible.&lt;br /&gt;&lt;br /&gt;* As addition to all this things I created new unit, it would rule global events. Right now, it has only one method - map revalidation for temperature changes, but for the future development it would be important part of gameplay. Game would be stacking different global events and realizing them into game, for example every 10th day, but always when player stays on global map. Sounds really promising for sandbox gameplay.&lt;br /&gt;&lt;br /&gt;PS&lt;br /&gt;And yes, I forget about seasons, they are done, it moves temperature zones when cold/ hot months come, would give some interesting features, when temperature would affect gameplay.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-4754835822266388972?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/4754835822266388972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/02/there-is-something-to-report.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4754835822266388972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4754835822266388972'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/02/there-is-something-to-report.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-8786008661832496861</id><published>2012-02-24T00:32:00.002-08:00</published><updated>2012-02-24T01:47:42.005-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='0.0.8'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='weather'/><title type='text'></title><content type='html'>First step of weather system has been done.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-la4a4_AAhQs/T0dLGkssE2I/AAAAAAAAAC0/Ijbs-iDyBIs/s1600/Weather_Test.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="214" src="http://3.bp.blogspot.com/-la4a4_AAhQs/T0dLGkssE2I/AAAAAAAAAC0/Ijbs-iDyBIs/s320/Weather_Test.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;As you can see on screenshot, map generator made freezing, cold, temperate, warm and hot regions by itself.&lt;br /&gt;Of course, We don't have hot and warm tileset, so I used hell tileset and freezing and cold tileset using same collection of tiles. Also, test map is too small, so we can see both hot and cold poles on one screenshot. Map would have bigger warm and cold regions.&lt;br /&gt;&lt;br /&gt;Next move - seasons.&lt;br /&gt;&lt;br /&gt;Also, I found issue with food clocks. It is unbalanced on global and local map. It takes about 15 days(!) for character to become hungry on global map, after eating loaf of bread, and dozen of minutes on local map! Funny bug! ^_^&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-8786008661832496861?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/8786008661832496861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/02/first-step-of-weather-system-has-been.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/8786008661832496861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/8786008661832496861'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/02/first-step-of-weather-system-has-been.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-la4a4_AAhQs/T0dLGkssE2I/AAAAAAAAAC0/Ijbs-iDyBIs/s72-c/Weather_Test.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-6810638580389406714</id><published>2012-02-23T21:43:00.002-08:00</published><updated>2012-02-24T00:35:08.773-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0.8'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='weather'/><title type='text'></title><content type='html'>I am working on bugs, of course, and for my own pleasure continued work on weather.&lt;br /&gt;&lt;i&gt;(Press NEXT for more details)&lt;/i&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;First step - temperature;&lt;br /&gt;We are not making weather simulation system for space shuttle. So, I would make simple system, upper part of the map (North) would be cold one, lower part of the map (South) would be hot one, so center of the map would be temperate.&lt;br /&gt;Generator would adjust map accordingly to the temperature.&lt;br /&gt;&lt;br /&gt;Technically, we would have some basic temperature (yes, we would have seasons, and I'll write about them later), for example it would be 1000 units of heat (Later on I'll adapt it to C) Game would set this temperature to the middle side of the map, then it would be lowering temperature to the North, an heating world up to the South.&lt;br /&gt;On this step, we would have: temperature, map generator update and temperature on the game screen.&lt;br /&gt;You see, it wouldn't affect player yet. &lt;br /&gt;&lt;br /&gt;Second step - seasons. Months would have settings for temperature, increasing it or decreasing. It can be set a bit funny and every year temperature would be constantly increasing or decreasing a bit.&lt;br /&gt;Map generator should be changing tiles every month for winter and summer.&lt;br /&gt;&lt;br /&gt;This is starting plan for future weather.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-6810638580389406714?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/6810638580389406714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/02/i-am-working-on-bugs-of-course-and-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6810638580389406714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6810638580389406714'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/02/i-am-working-on-bugs-of-course-and-for.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-4039443175310398304</id><published>2012-02-20T23:35:00.005-08:00</published><updated>2012-02-27T23:46:46.088-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bugs'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0.8'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'>0.0.8 buglist</title><content type='html'>&lt;u&gt;&lt;b&gt;&lt;i&gt;(no more updates in this post, moved to dev and future section) &lt;/i&gt;&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;I found, that FFHtR has lot of "bugs in waiting". I would be adding them in to this list, and updating bugfixing:&lt;br /&gt;&lt;b&gt;&lt;span style="color: red;"&gt;Active&lt;/span&gt;&lt;/b&gt;, &lt;b style="color: #274e13;"&gt;Fixed&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: #274e13;"&gt;Door Bug&lt;/span&gt;&lt;/b&gt; - doors unopenable. &lt;br /&gt;&lt;b&gt;&lt;span style="color: #274e13;"&gt;Local maps doesn't use global claster sprite&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;&lt;b&gt;&lt;span style="color: #274e13;"&gt;Paper doll colors&lt;/span&gt;&lt;/b&gt; - paper doll using strange colors for wounds.&lt;br /&gt;&lt;b&gt;&lt;span style="color: #274e13;"&gt;Wolfs doesn't have front paws&lt;/span&gt;&lt;/b&gt;. &lt;br /&gt;&lt;b&gt;&lt;span style="color: red;"&gt;Random map stopped randomizing sprites&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;&lt;b&gt;&lt;span style="color: red;"&gt;Animals using misc objects as weapons&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;&lt;b&gt;&lt;span style="color: red;"&gt;Different elements (poison, air, fire etc) interrelations&lt;/span&gt;&lt;/b&gt; - right now living creatures can heal from death based potions etc.&lt;br /&gt;&lt;b&gt;&lt;span style="color: red;"&gt;Doors stopped&amp;nbsp; changing tileset&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;&lt;span style="color: red;"&gt;&lt;b&gt;Food.&lt;/b&gt;&amp;nbsp; &lt;/span&gt;- it has some balance problems. It looks like, it isn't fulfilling enough. &lt;br /&gt;&lt;b&gt;&lt;span style="color: red;"&gt;Map validation speed.&lt;/span&gt;&lt;/b&gt; - its speed wasn't important when It was used once upon map generation, but now, it would be started every month for temperature (seasons) changes, so it needs speed up. &lt;br /&gt;&lt;br /&gt;Useful ideas:&lt;br /&gt;Ability to read scrolls from game map.&lt;br /&gt;Different item selection menus would be icon based.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-4039443175310398304?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/4039443175310398304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/02/008-buglist.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4039443175310398304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4039443175310398304'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/02/008-buglist.html' title='0.0.8 buglist'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-3080206664980112178</id><published>2012-02-20T22:20:00.000-08:00</published><updated>2012-02-20T22:20:55.885-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bugs'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0.8'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'></title><content type='html'>So, I was collecting bugs from 0.0.8 changes.&lt;br /&gt;I wounder, how its possible to duplicate bugs, when upgrading program. It is easy, for example, 0.0.8 has nasty "door bug" (game doesn't make doors openable) or floor bug, game doesn't use global map tile for random sites.&lt;br /&gt;I would be fixing bugs and posting here reports, then I'll begin new features.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-3080206664980112178?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/3080206664980112178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/02/so-i-was-collecting-bugs-from-0.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/3080206664980112178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/3080206664980112178'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/02/so-i-was-collecting-bugs-from-0.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-8687361307303435276</id><published>2012-02-19T21:42:00.003-08:00</published><updated>2012-02-19T21:42:50.887-08:00</updated><title type='text'>Long time ago</title><content type='html'>I found very old version of FFHtR, when it it wasn't in fantasy setting, but in fantasy future.&lt;br /&gt;Enjoy:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-kQTZwCLkM_Y/T0HdTWldMNI/AAAAAAAAACs/TszMaM5Mc_g/s1600/Old_Screen.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-kQTZwCLkM_Y/T0HdTWldMNI/AAAAAAAAACs/TszMaM5Mc_g/s320/Old_Screen.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-8687361307303435276?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/8687361307303435276/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/02/long-time-ago.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/8687361307303435276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/8687361307303435276'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/02/long-time-ago.html' title='Long time ago'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-kQTZwCLkM_Y/T0HdTWldMNI/AAAAAAAAACs/TszMaM5Mc_g/s72-c/Old_Screen.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-7147246286748348286</id><published>2012-02-12T22:06:00.000-08:00</published><updated>2012-02-12T22:06:12.259-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0.8'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'>Changes in 0.0.8</title><content type='html'>OK, I have posted 0.0.8 test version, but it doesn't have list of changes.&lt;br /&gt;Lets place it here:&lt;br /&gt;* Random city generator from BearLib integrated into game. done, but needs polishing and expanding.&lt;br /&gt;* Random sites generator. (different presets for every place in the game).&lt;br /&gt;* New methods for nonrandom maps, would make them more "random" for every restart of the game.&lt;br /&gt;* Only one saved game.&lt;br /&gt;* Trade screen fixed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Well, I think I missed few minor changes.&lt;br /&gt;It doesn't look major, so for final 0.0.8 I have to add more features. ^_^ &lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-7147246286748348286?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/7147246286748348286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/02/changes-in-008.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7147246286748348286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7147246286748348286'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/02/changes-in-008.html' title='Changes in 0.0.8'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-1476658715720372729</id><published>2012-02-10T12:58:00.000-08:00</published><updated>2012-02-12T22:07:37.505-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='chatter'/><title type='text'></title><content type='html'>Well.&amp;nbsp; Just chatter.&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;I didn't spent lot of time on FFHtR for last 3 weeks, thats true.&lt;br /&gt;But I will never put it away, you know.&lt;br /&gt;Maybe, I can do this, if it would be only my work, but it holds work of dozen of good guys!&lt;br /&gt;I can spit on my work, but can't do the same on others work.&lt;br /&gt;&lt;br /&gt;But don't afraid, I am not confessing about "one more dead roguelike", no.&lt;br /&gt;Srsly, friends, last half of the the year was one of toughest in my life. Still, I stay under high preasure of "life", I am really surprised, that I did anything for FFHtR.&lt;br /&gt;&lt;br /&gt;Well, it looks I am whining, maybe, maybe.&lt;br /&gt;I lost a lot for that time, &amp;nbsp;my cat, nice , kind person,&amp;nbsp;got nasty surgery, problems with my current work, &amp;nbsp;I can continue this list.&lt;br /&gt;&amp;nbsp;Yea, I am whining in my game dev blog, sorry.&lt;br /&gt;&lt;br /&gt;FFHtR needs more attention, I'll try to pull myself up.&lt;br /&gt;Damn, I don't feel it, but I'll try. Please, be lenient.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-1476658715720372729?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/1476658715720372729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/02/well.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/1476658715720372729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/1476658715720372729'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/02/well.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-4712477091126482117</id><published>2012-02-10T03:37:00.000-08:00</published><updated>2012-02-10T03:39:18.053-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0.8'/><title type='text'></title><content type='html'>I am lazy, I know.&lt;br /&gt;Well, I put here tech demo of 0.0.8 version, It has small part of future gameplay.&lt;br /&gt;I wouldn't do this, but megaupload was pwned by FBI, so we need some download.&lt;br /&gt;&lt;br /&gt;I think, that this would make me to keep working and updating game.&lt;br /&gt;&lt;br /&gt;So, about current version, it is unplayable, it just gives some taste of future changes, if I wouldn't be as lazy as before. ^_^&lt;br /&gt;&lt;br /&gt;0.0.8 &lt;b&gt;Tech Demo&lt;/b&gt;.&lt;br /&gt;has two dungeons with random content, random city full of bugs and Broken Sepulcher.&lt;br /&gt;Also, there are lot of new bugs! If you find any, report them, please!&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-4712477091126482117?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/4712477091126482117/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/02/i-am-lazy-i-know.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4712477091126482117'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4712477091126482117'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/02/i-am-lazy-i-know.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-4896247007423970742</id><published>2012-01-24T20:15:00.000-08:00</published><updated>2012-01-24T20:15:42.176-08:00</updated><title type='text'></title><content type='html'>So, I didn't spent lot of time on FFHtR, I confess.&lt;br /&gt;But would try to find more time for this today.&lt;br /&gt;Also, I managed to add BearLib map generator (another RLGclub project, cool roguelike libs) to semi-random &amp;nbsp;generator. So, game created small town and populated it. It doesn't look really interesting for now and has some other issues, but I'll fix them and it can be used for game world creation.&lt;br /&gt;Another problem, I can't find sourse of that nasty "double site" bug!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-4896247007423970742?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/4896247007423970742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/01/so-i-didnt-spent-lot-of-time-on-ffhtr-i.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4896247007423970742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4896247007423970742'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/01/so-i-didnt-spent-lot-of-time-on-ffhtr-i.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-4802712111864977360</id><published>2012-01-20T08:46:00.000-08:00</published><updated>2012-01-20T17:34:50.141-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='chatter'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0.8'/><title type='text'>Soon!</title><content type='html'>Well, boys and girls, my good friends!&lt;br /&gt;Everybody, who interested in FFHtR!&lt;br /&gt;It looks like 0.0.8 is really coming to this world. Yes, it wouldn't be today or tomorrow, I have few bugs to fix, some canvases to add, but I feel, it is coming!&lt;br /&gt;&lt;br /&gt;Also, I really want you, to&amp;nbsp;participate the development! If anybody want, drop the comment, of course, it would be possible for real, after 0.0.8 realize. Different sites, places, creatures and items you always want to see in roguelike, some features from FFH universe.&lt;br /&gt;&lt;br /&gt;Participate friends! Drop the ideas, create your sites!&lt;br /&gt;Togeather, we would make FFHtR game with really rich gameplay. I can make tools, but true pleasure, true story would be your part my friends!&lt;br /&gt;&lt;br /&gt;I always want FFHtR to be the game of&amp;nbsp;hundred people, but me. I would make tools, but&amp;nbsp;together&amp;nbsp;we would make game for&amp;nbsp;ourselves.&lt;br /&gt;I'll drop some more explanation, if you would be interested, with 0.0.8 realize, of course!&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-4802712111864977360?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/4802712111864977360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/01/soon.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4802712111864977360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4802712111864977360'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/01/soon.html' title='Soon!'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-6378783322273423540</id><published>2012-01-20T06:19:00.001-08:00</published><updated>2012-01-20T06:21:17.829-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bugs'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0.8'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'></title><content type='html'>Funny bug has&amp;nbsp;occurred!&lt;br /&gt;Sometimes game counts one random site as two and add it twice.&lt;br /&gt;Two hermits in one cave looks&amp;nbsp;suspicious! ^_^&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-6378783322273423540?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/6378783322273423540/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/01/funny-bug-has-sometimes-game-counts-one.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6378783322273423540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6378783322273423540'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/01/funny-bug-has-sometimes-game-counts-one.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-1672187490864929370</id><published>2012-01-17T20:51:00.000-08:00</published><updated>2012-01-17T20:51:26.754-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='map'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0.8'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'></title><content type='html'>I don't feel any aspiration to work on new grab, open and other interface menus, right now.&lt;br /&gt;But, I started making config files, maps and random canvases. It looks like for every 10 configs, we need at least 50 maps and 20-30 canvases. It would provide&amp;nbsp;decent quantity of combinations.&lt;br /&gt;&lt;br /&gt;Also, as promised, I'll "confess" why I have deleted&amp;nbsp;previous global map.&lt;br /&gt;Well, It wasn't interesting, no, it was booooring!!!&lt;br /&gt;So, next version would have really small map, literally, maybe 20x20 tiles, some sort of new player territory, but it would have sufficient quantity of interesting features. When we would be sure, that randomization working &amp;nbsp;good and this small zone would provide gameplay interesting enough, we would enlarge it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-1672187490864929370?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/1672187490864929370/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/01/i-dont-feel-any-aspiration-to-work-on.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/1672187490864929370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/1672187490864929370'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/01/i-dont-feel-any-aspiration-to-work-on.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-4539630430641090552</id><published>2012-01-16T21:19:00.000-08:00</published><updated>2012-01-16T21:19:07.839-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0.8'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'></title><content type='html'>I have finished semi-random methods for now. Of course, they would be expanding, but we enough for 0.0.8. We should work really hard to use them all.&lt;br /&gt;&lt;br /&gt;Also, fixed trade screen, it is not broken now.&lt;br /&gt;&lt;br /&gt;So next one, would be interface menus, like &lt;i&gt;open&lt;/i&gt;, &lt;i&gt;grab &lt;/i&gt;or directly to creation of semi-random database. I think &amp;nbsp;that 50 random configs and 100 maps would be enough for next version. Later, we would expand this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-4539630430641090552?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/4539630430641090552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/01/i-have-finished-semi-random-methods-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4539630430641090552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4539630430641090552'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/01/i-have-finished-semi-random-methods-for.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-4883540620618559163</id><published>2012-01-16T04:20:00.000-08:00</published><updated>2012-01-16T04:20:01.731-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0.8'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'></title><content type='html'>I have few FFHtR free days, sometimes we have to do something IRL. ^_^&lt;br /&gt;&lt;br /&gt;But today, I have coded additional options for local map generator.&lt;br /&gt;Now it supports randomization in different settings and you can order generator to load another config file (even random from the list), another file can load more configs ans so on.&lt;br /&gt;&lt;br /&gt;You understand what I am speaking about, new semi-random methods, combined with&amp;nbsp;decent quantity of map configuration files can give us really random, but interesting world every time, without less productive, but really hard to code totally random generator.&lt;br /&gt;&lt;br /&gt;I think, that I'll finish coding it today and would fix trade screen.&lt;br /&gt;After that, we would try to make lots of files (when we test and&amp;nbsp;stabilize this code, we would accept players made, yes, yours!, config files and would add them to the world!).&lt;br /&gt;&lt;br /&gt;And, maybe, I'll update "grab" interface to icon one.&lt;br /&gt;&lt;br /&gt;After that, I'll report here, why I had cut main game map down and future plans for it, and then 0.0.8 would see &amp;nbsp; the world!&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-4883540620618559163?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/4883540620618559163/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/01/i-have-few-ffhtr-free-days-sometimes-we.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4883540620618559163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4883540620618559163'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/01/i-have-few-ffhtr-free-days-sometimes-we.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-8544108871137347094</id><published>2012-01-10T04:16:00.000-08:00</published><updated>2012-01-10T05:09:47.156-08:00</updated><title type='text'></title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-h99qkfE0NOM/TwwoQ6n_3-I/AAAAAAAAACk/dRI0_D8dYPY/s1600/Random.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://2.bp.blogspot.com/-h99qkfE0NOM/TwwoQ6n_3-I/AAAAAAAAACk/dRI0_D8dYPY/s320/Random.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;This is small screenshot, as example of new generator work. Be sure, it doesn't creates only dwarfs in hamlets! Later, I'll drop some more screens.&lt;br /&gt;&lt;br /&gt;1. &amp;nbsp;Locked chest with trade goods.&lt;br /&gt;2. Random merchant, he is selling items from the chest. (I used "leather merchant" profile, but it can be set to nearly everything).&lt;br /&gt;3. Just some random guy of Khazad faction.&lt;br /&gt;4. This items were in this house before generation, it means you can place some roleplay furniture, like fireplace.&lt;br /&gt;5. Well,&amp;nbsp;that&amp;nbsp;my avatar. ^_^&lt;br /&gt;and, I din't mark a piece of bone, just some trash.&lt;br /&gt;&lt;br /&gt;and, it was created this way:&lt;br /&gt;at local map, this zone was marked semi-random, game flood fill it and set borders, then selected semi-random profile variant. It was easy, I made only one, yet, for testing.&lt;br /&gt;It was:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;ADD_CIVIL:999;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;ADD_CIVIL:999;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;ADD_CIVIL:200;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;ADD_CIVIL:50;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;TREASURE:Treasure\Goblin_Trash_1/1000;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;TREASURE:Treasure\Goblin_Trash_1/500;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;TREASURE:Treasure\Goblin_Trash_1/250;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;MERCHANT:Merchant\Leather,MERCHANT_CHEST;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It doesn't have MIN_SIZE and MAX_SIZE settings, I just want to be placed everywhere, we are testing, you don't forget.&lt;br /&gt;&lt;br /&gt;First four lines would add four creatures. Well, two of them has chance 999 of 1000 to be created and we see them, last two had smaller chances and failed to appear. ^_^&lt;br /&gt;&lt;br /&gt;Then, 3 treasure profiles.&amp;nbsp;Unpleasantly&amp;nbsp;for residents, I used trash profile, with one, 100%&amp;nbsp;predefined&amp;nbsp;item:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;NAME:GOBLIN_TRASH_1;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;CONTAINER:NONE;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;LOCK:0,0;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;ROTTEN;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;ONLY_ONE_ITEM_FROM_LIST;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;MIN_QUALITY:CRUDE;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;MAX_QUALITY:CRUDE;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;MATERIAL:DEFAULT;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;CANVAS:BONES_GARB,MOSTLY,1;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Sorry guys, just pile of bone, but of course, it can be totally random items, even pile of them.&lt;br /&gt;and the last one of them created merchant chest with trade profile&amp;nbsp;Merchant\Leather (same like treasure profile, you can check them in Res\Custom) and linked it with last created creature.&lt;br /&gt;Enough for now, of course, it would be expanded, but even this tools can&amp;nbsp;create&amp;nbsp;vast possibilities for adventure. Yes, it can be everywhere, at every dungeon, not just monsters and loot, but some themed, but random site!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-8544108871137347094?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/8544108871137347094/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/01/this-is-small-screenshot-as-example-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/8544108871137347094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/8544108871137347094'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/01/this-is-small-screenshot-as-example-of.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-h99qkfE0NOM/TwwoQ6n_3-I/AAAAAAAAACk/dRI0_D8dYPY/s72-c/Random.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-234966901075327566</id><published>2012-01-09T21:58:00.000-08:00</published><updated>2012-01-09T21:58:02.271-08:00</updated><title type='text'></title><content type='html'>What we have here?&lt;br /&gt;I am adding new operators to semi-random sites.&lt;br /&gt;It should have tons of them, creatures, items, merchants, furniture, trash, books, chests etc&lt;br /&gt;&lt;br /&gt;Also, &amp;nbsp;I spent, maybe 15 mins &amp;nbsp;to add really cool button to talk menu. "Press Tab to start trade", easy and really nice and&amp;nbsp;comfortable! ^_^&lt;br /&gt;&lt;br /&gt;Today, I'll tweak broken trade menu or rework it&amp;nbsp;completely. It would be better to make it icon based or not?&lt;br /&gt;And, of course, continue adding new random sites.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-234966901075327566?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/234966901075327566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/01/what-we-have-here-i-am-adding-new.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/234966901075327566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/234966901075327566'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/01/what-we-have-here-i-am-adding-new.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-1066035152302134614</id><published>2012-01-09T09:38:00.000-08:00</published><updated>2012-01-09T09:39:24.420-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'></title><content type='html'>semi-random mechanism is working now.&lt;br /&gt;Of course, we need more operators for site variants and more files with such variant, but the main work has been finished.&lt;br /&gt;Also, besides I wrote beforehand, that icon based interface would be used at every place when we have list, I recoded only "item info meny".&lt;br /&gt;And, to addition to this, trade menu broken and talk menu need tweaks.&lt;br /&gt;&lt;br /&gt;So, minimal plan is to tweak trade, talk and icon interface and, of course, finish semi-random sites, filling hem with good quantity of variants.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-1066035152302134614?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/1066035152302134614/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/01/semi-random-mechanism-is-working-now.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/1066035152302134614'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/1066035152302134614'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/01/semi-random-mechanism-is-working-now.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-6353841131066872896</id><published>2012-01-08T03:21:00.000-08:00</published><updated>2012-01-08T03:21:45.039-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'></title><content type='html'>We are on the half way. Generator&amp;nbsp;completing flood fill and makes table of such rooms to add random sites.&lt;br /&gt;Just for test, generator adding to every such site one civil person of current faction.&lt;br /&gt;I marked 4 houses in Hallowel as random and got random resident in every one of them. Generator respected size and shape of the houses, they are not square ones, but none were outside. Neat!&lt;br /&gt;So, next step is to add semi-random canvases into files.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-6353841131066872896?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/6353841131066872896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/01/we-are-on-half-way.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6353841131066872896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6353841131066872896'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/01/we-are-on-half-way.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-3917303209574367535</id><published>2012-01-07T00:09:00.000-08:00</published><updated>2012-01-20T07:48:35.817-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bugs'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0.8'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'></title><content type='html'>As I wrote before, faction semi-randomness wasn't something hard to create.&lt;br /&gt;I got wolfs at first level of Broken Sepulcher. Also, funny bug&amp;nbsp;occurred, wolfs armed&amp;nbsp;themselves&amp;nbsp;with urns, chests and barrels. It isn't new created bug, just item equipment method bug with animal gear. There wasn't any &amp;nbsp;animal dungeon with standing items beforehand. I'll fix it, of course.&lt;br /&gt;But it isn't that cool, as I thought, I have an idea how to improve this, but later.&lt;br /&gt;&lt;br /&gt;Right &amp;nbsp;now, I working on semi-random content of houses and dungeon rooms, when finished, it would change FFHtR gameplay&amp;nbsp;tremendously,&amp;nbsp;especially if a good list of random canvases would be created.&lt;br /&gt;How it would work?&lt;br /&gt;Lets see, on semi random maps or completely random dungeons some floor tiles would be marked as "random room tiles". If generator would meet such tile, it would use flood fill algorithm to get&amp;nbsp;coordinated of such tiles unit, rooms and would create table of such rooms. Then, game would check every such room and put there something from one of the preset random variants.&lt;br /&gt;For example, our old good hamlet of Hallowel has 10 empty houses, this houses would be filled with &amp;nbsp;"random room tiles". Generator would form 10 rooms to fill.&lt;br /&gt;Also, Hallowel config file would have something like that:&lt;br /&gt;&lt;br /&gt;RANDOM_ROOM:CIVIL_HOUSE_POOR,1,4,200;&lt;br /&gt;RANDOM_ROOM:SHOP_FOOD_RICH,0,2,500;&lt;br /&gt;it means, that Hallowel has two configs for random rooms&amp;nbsp;CIVIL_HOUSE_POOR&amp;nbsp;and&amp;nbsp;SHOP_FOOD_RICH.&lt;br /&gt;Of course, we need really big list, if we want it to interesting, but its just an example.&lt;br /&gt;First number, 1 for&amp;nbsp;CIVIL_HOUSE_POOR&amp;nbsp;means, that Hallowel should have at least one of this, and second number 4, means maximal number of such houses in this hamlet (it is poor hamlet, but it isn't so bad).&lt;br /&gt;And the last one, 200 means, that when guarantied quantity of such sites would be placed, there is 200 of 1000 chance, that random generator would try to select another type of canvas if randomly select that.&lt;br /&gt;The same is for SHOP_FOOD_RICH.&lt;br /&gt;&lt;br /&gt;Good, then we open file named&amp;nbsp;CIVIL_HOUSE_POOR.&lt;br /&gt;it looks like this:&lt;br /&gt;NAME:house;&lt;br /&gt;MIN_SIZE:2;&lt;br /&gt;MAX_SIZE:5;&lt;br /&gt;&lt;br /&gt;CONTENT;&lt;br /&gt;CIVIL:RANDOM,500;&lt;br /&gt;CIVIL:RANDOM,500;&lt;br /&gt;CIVIL:BEGGAR,1000;&lt;br /&gt;&lt;br /&gt;ITEM:TRASH,100;&lt;br /&gt;FURNITURE:PLAIN_BED,800;&lt;br /&gt;&lt;br /&gt;well, it is enough for poor house, I think ^_^.&lt;br /&gt;MAX_SIZE and MIN_SIZE would control size of used room, and would tell generator to try another one, if&amp;nbsp;requirements doesn't meet. It would prohibit beggars shacks in palace big rooms and palaces in carton boxes -_-.&lt;br /&gt;&lt;br /&gt;So, you understand next, it would add 3 creatures. Persons with random civil profession with chance 500 of 1000 and one guarantied creature with beggar "profession", chance 1000 of 1000 ^_^.&lt;br /&gt;And two items, trash and bed.&lt;br /&gt;FURNITURE and ITEM constants would tell generator, how this items should be placed.&lt;br /&gt;&lt;br /&gt;Of course, such system doesn't respect compatibility of room, so we can have shack near palace or thiefs den next to guard station, but it isn't&amp;nbsp;concern of my current work. I need to make it runing smoothly. Compatibility would be future goal. Yeah, it would be nice to have bad, rich, merchant or docks districts, but ok, lets do what we plan first!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-3917303209574367535?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/3917303209574367535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/01/as-i-wrote-before-faction-semi.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/3917303209574367535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/3917303209574367535'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/01/as-i-wrote-before-faction-semi.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-3077356385963217944</id><published>2012-01-06T04:58:00.000-08:00</published><updated>2012-01-06T04:58:12.797-08:00</updated><title type='text'></title><content type='html'>Randomization looking good!&lt;br /&gt;It was easy to make randomized faction selection for sites, I looks&amp;nbsp;further for more random content, like small houses, hermits, lone wolfs etc&lt;br /&gt;&lt;br /&gt;Also, GoodSir brought amusing idea about randomization of pregenerated sites, I'll put his great idea to use and then would write here about it!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-3077356385963217944?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/3077356385963217944/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/01/randomization-looking-good-it-was-easy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/3077356385963217944'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/3077356385963217944'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/01/randomization-looking-good-it-was-easy.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-4604113441227360932</id><published>2012-01-05T08:12:00.000-08:00</published><updated>2012-01-05T08:12:50.847-08:00</updated><title type='text'>One World, One Save Folder, One Player</title><content type='html'>Well, I have cut multiple save slots and ability to reload game, after heroes death. FFHtR is hardcore once again. Its odd, because I spent lot of time to create that.&lt;br /&gt;Damn, roguelikes should be hardcore! At end of of all, now you can&amp;nbsp;avenge you&amp;nbsp;previous Avatar with help of new one. I think, that I'll add hero status to Avatars killer, as &lt;i&gt;nemesis of %Avatar_Name%&lt;/i&gt;, so, it would be easy to find "that bad guy". ^_^&lt;br /&gt;Also, this way of gameplay tends to be more sandbox, that&amp;nbsp;previous one.&lt;br /&gt;&lt;br /&gt;Surprisingly, this change was really bugs free. Of course, there are some issues, such as: lands, explored by fallen hero remains explored, but it was predictable and would be fixed, when I would start "word validation, after avatars death" code.&lt;br /&gt;&lt;br /&gt;So, next step, as I told before, would be semi-random sites,&lt;br /&gt;then&amp;nbsp;&amp;nbsp;"word validation, after avatars death" and the last ones would be different small issues from 0.0.7 version.&lt;br /&gt;&lt;br /&gt;After that, I'll cut down global map up to small, really small map, I'll write about it later on and would realize 0.0.8 &amp;nbsp;"One World, One Save Folder, One Player" version.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-4604113441227360932?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/4604113441227360932/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/01/one-world-one-save-folder-one-player.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4604113441227360932'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4604113441227360932'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/01/one-world-one-save-folder-one-player.html' title='One World, One Save Folder, One Player'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-2606899088259957824</id><published>2012-01-05T03:29:00.000-08:00</published><updated>2012-01-05T08:14:40.017-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'>Work progress</title><content type='html'>If you wander, what is my current concern in game development, so here it is:&lt;br /&gt;&lt;br /&gt;As I wrote before, I spent enough time&amp;nbsp;analyzing gameplay of FFHtR and found some critical flaws in it.&lt;br /&gt;I would make some&amp;nbsp;serious&amp;nbsp;changes in gameplay, game world at the next patch.&lt;br /&gt;&lt;br /&gt;First of all, I'll cut down existing save system, one game world per copy of the game.&lt;br /&gt;It isn't that horrible, then it looks.&lt;br /&gt;First, it would temporary "resolve" save game files size problem.&lt;br /&gt;And yes, it would be possible to enter game world after the death of one character by other adventure and even recover body and equipment of fallen&amp;nbsp;one.&lt;br /&gt;Of course, game would change game world a bit after every restart, repopulate cleared&amp;nbsp;dungeons, clear trash a bit, pass some game time.&lt;br /&gt;&lt;br /&gt;Game would ask you every time you restart the game, create a new world or continue at existing one (yes, of course, it would also speed up game start).&lt;br /&gt;&lt;br /&gt;Next step would be randomization of global map. I am not sure, that totally random game world is really cool idea, it is really hard to create and result isn't that great.&lt;br /&gt;So, first change in global map generator would be semi-random sites, with danger level and exist chance setting in config file (maybe I would later add some danger multiplier from distance from starting location and game date, not sure for now), so every time you create new world in older versions, you can be sure - there is level 2 goblin dungeon. In 0.0.8 it can be any type of "cave" site, for example wolfs, of wolfs and bears, or simple goblins, or tough goblins with orc leader etc&lt;br /&gt;&lt;br /&gt;Another problem is pregenerated sites, like hamlet of Hallowel, they&amp;nbsp;took&amp;nbsp;lot of time to create and interesting only for the first time, but I don't have any ideas how to improve this, right now. Maybe&amp;nbsp;experience would bring the insight.&lt;br /&gt;&lt;br /&gt;And of course, different unfinished&amp;nbsp;business from&amp;nbsp;previous versions, lot of them.&amp;nbsp;&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-2606899088259957824?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/2606899088259957824/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2012/01/work-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/2606899088259957824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/2606899088259957824'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2012/01/work-progress.html' title='Work progress'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-42826488473474790</id><published>2011-12-31T13:43:00.000-08:00</published><updated>2011-12-31T13:43:33.612-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='chatter'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'>Happy New Year!</title><content type='html'>Happy New Year, boys and girls!&lt;br /&gt;Happy New Year, my dear friends!&lt;br /&gt;&lt;br /&gt;I wish you everything, everything you want for yourself!&lt;br /&gt;Of course, new interesting roguelikes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My New Year resolution is &amp;nbsp;to beat 1-20 of Roguelike of the 2012!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-42826488473474790?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/42826488473474790/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/12/happy-new-year.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/42826488473474790'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/42826488473474790'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/12/happy-new-year.html' title='Happy New Year!'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-7744603587076787897</id><published>2011-12-28T23:52:00.000-08:00</published><updated>2011-12-28T23:52:56.868-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'>Work started!</title><content type='html'>Goooood!!!&lt;br /&gt;I finished all&amp;nbsp;counting, writing and recovered well enought!&lt;br /&gt;I have two good news.&lt;br /&gt;First, GoodSir finished first game word concept document, so, we can develop game world more precisely.&lt;br /&gt;Second, I'll use this papers and my calculations for new game world,&lt;br /&gt;and, well, the third, as bonus, after such &lt;i&gt;break&lt;/i&gt; I feel great urge for work!!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-7744603587076787897?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/7744603587076787897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/12/work-started.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7744603587076787897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7744603587076787897'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/12/work-started.html' title='Work started!'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-9166105343612942280</id><published>2011-12-26T02:35:00.000-08:00</published><updated>2011-12-26T02:36:39.513-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='chatter'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'>I have returned!</title><content type='html'>Hello again, friends!&lt;br /&gt;Thank you for checking my blog, even I wasn't updating it for a while!&lt;br /&gt;&lt;br /&gt;I was in the hospital and got two surjical operations, but right now I am recovering!&lt;br /&gt;&lt;br /&gt;It means, that new year verison has failed, but from other hand I got enought free time to think (and write down!) about future developmens and next version should have some amusing things!&lt;br /&gt;&lt;br /&gt;So, wish me luck and health, I'll start working again in a day or two!&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-9166105343612942280?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/9166105343612942280/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/12/i-have-returned.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/9166105343612942280'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/9166105343612942280'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/12/i-have-returned.html' title='I have returned!'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-4440592592533792876</id><published>2011-12-07T01:13:00.001-08:00</published><updated>2011-12-07T01:25:20.401-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'></title><content type='html'>Our artist can't work on FFHtR development at least until the end of the year. Christmas. ^_^&lt;br /&gt;So, it doesn't mean secede of development. If some game update would need any art, I'll draw it myself, temporary of course, my drawing can cause heart attack of some sensitive fellows. o_-&lt;br /&gt;&lt;br /&gt;I planed that 01 of every month would be realise date, but this time, it would be 31.12.2011.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-4440592592533792876?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/4440592592533792876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/12/our-artist-cant-work-at-ffhtr.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4440592592533792876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4440592592533792876'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/12/our-artist-cant-work-at-ffhtr.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-5732789476714175896</id><published>2011-12-06T01:59:00.001-08:00</published><updated>2011-12-06T02:07:47.220-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='chatter'/><title type='text'></title><content type='html'>I have some sort of horrible depressive state for couple of month or maybe a bit longer, don't know.&lt;br /&gt;Even I understand, that it is really unnatural, I can't do anything. -_-&lt;br /&gt;&lt;br /&gt;It is already showed reflects on my work, life and, of course, FFHtR development.&lt;br /&gt;I don't know, maybe I am simply tired, maybe something else.&lt;br /&gt;I'll try to put myself together and fight it it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-5732789476714175896?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/5732789476714175896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/12/i-have-some-sort-of-horrible-depressive.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/5732789476714175896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/5732789476714175896'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/12/i-have-some-sort-of-horrible-depressive.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-8536003671017979534</id><published>2011-12-02T00:58:00.001-08:00</published><updated>2011-12-02T01:06:18.885-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0.7'/><title type='text'>0.0.7b</title><content type='html'>New version is here.&lt;br /&gt;OK, it isn't "that big" update as before, so if you seen 0.0.7a,you may skip this one.&lt;br /&gt;Well, just check the changelog.&lt;br /&gt;I'll try to keep them coming with decent quantity of changes. It must keep us working!&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;&lt;br /&gt;* Item disassembling.&lt;br /&gt;* "Use item" bugs.&lt;br /&gt;* New icons from Psiweapon.&lt;br /&gt;* "use key" fixes and tweaks. (Soyweiser)&lt;br /&gt;* grab/ drop at inventory screen. (Soyweiser)&lt;br /&gt;* BLANC items&lt;br /&gt;* Unpleasant FOV bug. Both exploration radius and few lost map tiles. (XVs)&lt;br /&gt;* You can check perks during PC creation.&lt;br /&gt;* Local leaders of factions. You can kill one and stop encounters. &lt;br /&gt;couple of really minor bugs and tweaks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-8536003671017979534?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/8536003671017979534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/12/007b.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/8536003671017979534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/8536003671017979534'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/12/007b.html' title='0.0.7b'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-7118795408217855668</id><published>2011-11-30T23:16:00.001-08:00</published><updated>2011-11-30T23:33:04.080-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'>Every month?</title><content type='html'>Found, that usual realizes keep us in good shape and, practically, resulting more productive schedule.&lt;br /&gt;Maybe monthly realizes would be good idea!&lt;br /&gt;Of course, It doesn't mean realize just for realize, but makes us to keep working, adding features for new versions.&lt;br /&gt;&lt;br /&gt;It looks like, I have recovered a bit, so I can make myself to fix burning issues and make realize of 0.0.7b today or tomorrow!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Small report (under cut):&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;dl class="avatar-comment-indent" id="comments-block"&gt;&lt;dt class="comment-author " id="c8120469665681746935"&gt;Soyweiser reported few bugs, few posts ago, so I want to report results:&lt;/dt&gt;&lt;dd class="comment-body" id="Blog1_cmt-8120469665681746935"&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;I alt tabbed out of the startup screen and then the main screen didn't refresh, when I tabbed back. (pressing N for new game did work). This was a problem every time I tabbed in and out. The screen only refreshed if I pressed a button that did something. And the backgrounds stayed ugly. (Also, my startbar always remained visible. So some GUI was not available). I tried moving the game towards my second (smaller) screen. But that didn't help. And you cannot resize the game window.&lt;/i&gt;&lt;/blockquote&gt;Can't fix it. Gone angry, but can't find issue! Game, technically stopped losing video card after alt-tabbing, but, of course, main surface doesn't redraw itself. Yes, of course, because game doesn't know about it. It there any way to check, that game wasn't active for a time, even if device wasn't lost?&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;During select background you cannot determine what the perks are. (So essentially, all the information is useless for new players).&lt;/i&gt;&lt;/blockquote&gt;Unpleasant issue, but it needs total conversion of PC creation, I'll see, maybe it would wait for new interface or I'll add some additional key for close perk review. &lt;br /&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;u was listed as use, but when pressed some gui element changed. Dunno what that was.&lt;/i&gt;&lt;/blockquote&gt;Fixed! Enter and u - set for use only!&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;In the inventory screen you might want to list that the tab button switches between your equipped items and held items.&lt;/i&gt;&lt;/blockquote&gt;Done! It is more conformable now, also, added few additional features.&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;I also found a lot of BLANC items.&lt;/i&gt;&lt;/blockquote&gt;Fixed! It was map-converter error. This BLANCS should be trees.&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;And there where a lot of spelling errors. Esp in the present and past tense. "I forget" should be something like "I forgot".&lt;/i&gt;&lt;/blockquote&gt;Legion of them! Any report would be helpful!&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;Basically after that I died. (Which caused the game to auto close, which was odd).&lt;/i&gt;&lt;/blockquote&gt;Strange issue, but should know your race for testing!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/dd&gt;&lt;/dl&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-7118795408217855668?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/7118795408217855668/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/found-that-usual-realizes-keep-us-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7118795408217855668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7118795408217855668'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/found-that-usual-realizes-keep-us-in.html' title='Every month?'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-9189882483384821163</id><published>2011-11-30T05:11:00.001-08:00</published><updated>2011-11-30T05:13:25.971-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='chatter'/><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'></title><content type='html'>Just changed name generation for animal heroes, so they wouldn't have names like other creatures.&lt;br /&gt;Thats all, I can't recover, yet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-9189882483384821163?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/9189882483384821163/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/just-changed-name-generation-for-animal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/9189882483384821163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/9189882483384821163'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/just-changed-name-generation-for-animal.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-5109791608115361418</id><published>2011-11-29T01:48:00.001-08:00</published><updated>2011-11-29T04:24:16.580-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='chatter'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'></title><content type='html'>I was ill and really exhausted for last four days, so secede coding for this time.&lt;br /&gt;I got from harsh experience,&amp;nbsp; that coding when you are ill or (and more critically "and") tired resulting code would be horrible, slow, consisting from bottle necks and so on, and, it is more dangerous, tired/ill refactoring.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So, I wish, FFHtR development would be restored tomorrow,&amp;nbsp; when I'll recover, but I think, that I am in grave need of vacation, I wasn't on vacations for more than a year and It was really hard year. -_-&lt;br /&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-5109791608115361418?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/5109791608115361418/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/i-was-ill-and-really-exhausted-for-last.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/5109791608115361418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/5109791608115361418'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/i-was-ill-and-really-exhausted-for-last.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-4792637486770826075</id><published>2011-11-24T22:07:00.001-08:00</published><updated>2011-11-24T22:09:48.764-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><title type='text'></title><content type='html'>Today, I have defeated first local leader and stopped&amp;nbsp; goblins encounter near dwarven hamlet!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-0SACIxAJu8w/Ts8xHAh3HzI/AAAAAAAAACc/QrC2L0A3dpQ/s1600/Hero_killed.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="122" src="http://2.bp.blogspot.com/-0SACIxAJu8w/Ts8xHAh3HzI/AAAAAAAAACc/QrC2L0A3dpQ/s320/Hero_killed.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;...........................&lt;br /&gt;Aunste Andhaag known as Acideater.&lt;br /&gt;Local leader of&amp;nbsp; Murin_clan at Smelly_cave.&lt;br /&gt;Aunste was defeated by player at 8 of Burnt_Wings in 172 AoR.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-4792637486770826075?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/4792637486770826075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/today-i-have-defeated-first-local.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4792637486770826075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4792637486770826075'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/today-i-have-defeated-first-local.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-0SACIxAJu8w/Ts8xHAh3HzI/AAAAAAAAACc/QrC2L0A3dpQ/s72-c/Hero_killed.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-769149920762816400</id><published>2011-11-23T23:21:00.001-08:00</published><updated>2011-11-23T23:42:59.878-08:00</updated><title type='text'></title><content type='html'>So, part of historical figures became local leaders of there dungeons/ caves etc&lt;br /&gt;We need quest generator, so you can get quest from local leader of dwarf, for example, to kill local leader of goblins and if you succeed it would drastically decrease (or stop at all) goblins encounters spawn from this cave.&lt;br /&gt;&lt;br /&gt;Also, I have changed concept of unskilled use of basic crafting, it means you can dry meat or fell tree, for example, even if you don't have respecting skill, but with high chance of failure. On the good side, it would be possible to gain such skill. &lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;Mawen Bababab known as Pitmaster.&lt;br /&gt;Member of Broken_Sepulcher at Broken_Sepulcher.&lt;br /&gt;Mawen alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;Palcha Decar known as Fearborn.&lt;br /&gt;Member of Murin_clan at Smelly_cave.&lt;br /&gt;Palcha alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;Brueli Focal known as Necroblast.&lt;br /&gt;Local leader of Murin_clan at Smelly_cave.&lt;br /&gt;Brueli alife and healthy.&lt;br /&gt;...........................&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-769149920762816400?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/769149920762816400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/so-part-of-historical-figures-became.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/769149920762816400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/769149920762816400'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/so-part-of-historical-figures-became.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-2270986069990341174</id><published>2011-11-22T21:38:00.001-08:00</published><updated>2011-11-23T02:29:32.071-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'></title><content type='html'>Beware of Armageddon plague and horrible blight!&lt;br /&gt;&lt;br /&gt;We would add some nasty features, they can make life of your character really ugly and short.&lt;br /&gt;&lt;br /&gt;Game saved first and basic list of generated historical&amp;nbsp; figures.&lt;br /&gt;It is only the beginning, we should appoint historical figures as local population leaders (of course, there are would be "free" historical figures) and adjust them properly. &lt;br /&gt;&lt;br /&gt;Log:&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;Erebus has 16 historical figures.&lt;br /&gt;&lt;br /&gt;Willen Angdand known as Deathborn.&lt;br /&gt;member of Patria.&lt;br /&gt;Willen alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;&lt;br /&gt;Kersim Caagal known as Deathbringer.&lt;br /&gt;member of Patria.&lt;br /&gt;Kersim alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;&lt;br /&gt;Riandr Anjal known as Acidmaster.&lt;br /&gt;member of Broken_Sepulcher.&lt;br /&gt;Riandr alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;&lt;br /&gt;Willea Beeleca known as Frostmaster.&lt;br /&gt;member of Broken_Sepulcher.&lt;br /&gt;Willea alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;&lt;br /&gt;Palper Aphal known as Acidblast.&lt;br /&gt;member of Broken_Sepulcher.&lt;br /&gt;Palper alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;&lt;br /&gt;Arsin Caagan known as Necrogiver.&lt;br /&gt;member of Broken_Sepulcher.&lt;br /&gt;Arsin alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;&lt;br /&gt;Bamanc Dandhal known as Ironmaster.&lt;br /&gt;member of Broken_Sepulcher.&lt;br /&gt;Bamanc alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;&lt;br /&gt;Claill Caagan known as Acidborn.&lt;br /&gt;member of Broken_Sepulcher.&lt;br /&gt;Claill alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;&lt;br /&gt;Uldail Beeleca known as Pitbringer.&lt;br /&gt;member of Broken_Sepulcher.&lt;br /&gt;Uldail alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;&lt;br /&gt;Capric Ellyon known as Pitgiver.&lt;br /&gt;member of Broken_Sepulcher.&lt;br /&gt;Capric alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;&lt;br /&gt;Clairo Dzoavac known as Painbringer.&lt;br /&gt;member of Broken_Sepulcher.&lt;br /&gt;Clairo alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;&lt;br /&gt;Tuatha Decar known as Venommaster.&lt;br /&gt;member of Patria.&lt;br /&gt;Tuatha alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;&lt;br /&gt;Capric Haagal known as Curseeater.&lt;br /&gt;member of Ancient_ages.&lt;br /&gt;Capric alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;&lt;br /&gt;Mikera Haaganj known as Fireborn.&lt;br /&gt;member of Ancient_ages.&lt;br /&gt;Mikera alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;&lt;br /&gt;Pradel Aphaaga known as Fireblast.&lt;br /&gt;member of wild_animals.&lt;br /&gt;Pradel alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;&lt;br /&gt;Reboah Beelia known as Frostcrusher.&lt;br /&gt;member of wild_animals.&lt;br /&gt;Reboah alife and healthy.&lt;br /&gt;...........................&lt;br /&gt;&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-2270986069990341174?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/2270986069990341174/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/beware-of-armageddon-plague-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/2270986069990341174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/2270986069990341174'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/beware-of-armageddon-plague-and.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-263203910087545377</id><published>2011-11-22T01:25:00.001-08:00</published><updated>2011-11-22T01:35:31.371-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'></title><content type='html'>Dozen of bugs were fixed. Few of them were rather nasty, couple aren't really dangerous.&lt;br /&gt;Unpleasant news is that, I can't fix bug with DirectX surfaces, for some reason, game stopped losing video card, but losing main surface. -_-&lt;br /&gt;I wish, I would find issues of this bug, before future realise. It is not critical, but unpleasant.&lt;br /&gt;&lt;br /&gt;GoodSir working on new magic GUI interface, I think you will like it, because new main screen interface and new inventory screen are both his ideas and work!&lt;br /&gt;Until he finish it, I had "free time" for bug fixing and crafting and "quest patch" basics.&lt;br /&gt;&lt;br /&gt;For the quest patch we would &lt;strike&gt;steal&amp;nbsp; &lt;/strike&gt;borrow DF "historical figures" system. It wouldn't be the same, of course, but would help to save lot of computer resources and make quest more interesting!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-263203910087545377?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/263203910087545377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/221111.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/263203910087545377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/263203910087545377'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/221111.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-6254512101336385835</id><published>2011-11-20T23:47:00.001-08:00</published><updated>2011-11-22T01:32:18.709-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'></title><content type='html'>Psiweapon brought three more icons and I managed to fix "use item" bug and tweaked inventory and main window interface a bit.&lt;br /&gt;So, we would make &lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;interim&lt;/span&gt; &lt;span class="hps"&gt;release&lt;/span&gt;&lt;/span&gt; 0.0.7b. It would fix inventory issues and would close it for good.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-6254512101336385835?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/6254512101336385835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/21112011-development-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6254512101336385835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6254512101336385835'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/21112011-development-progress.html' title=''/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-3716198394969671765</id><published>2011-11-16T23:31:00.001-08:00</published><updated>2011-11-16T23:32:36.764-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'>you are welcome!</title><content type='html'>Hello!&lt;br /&gt;We are in dare need for new teammates!&lt;br /&gt;Right now, our team consists of three guys, pixelart and coding mostly.&lt;br /&gt;We really need roguelike fan, familiar with FFH lore for game world development, text writing etc&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-3716198394969671765?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/3716198394969671765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/you-are-welcome.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/3716198394969671765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/3716198394969671765'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/you-are-welcome.html' title='you are welcome!'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-5871435291078598570</id><published>2011-11-16T20:59:00.001-08:00</published><updated>2011-11-16T21:13:34.347-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='magic'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><category scheme='http://www.blogger.com/atom/ns#' term='craft'/><category scheme='http://www.blogger.com/atom/ns#' term='inventory'/><title type='text'>0.0.8 development schedule</title><content type='html'>&lt;i&gt;This is next version &lt;/i&gt;&lt;i&gt;development schedule.&lt;/i&gt;&lt;br /&gt;&lt;i&gt;No more delayed versions for "one additional" feature.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Crafting:&lt;/i&gt;&lt;br /&gt;* Item disassembling.&lt;b&gt; done&lt;/b&gt;&lt;br /&gt;* Item crafting. (for this patch: weapon, armor, cloth).&lt;b&gt; in progress&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Magic:&lt;/i&gt;&lt;br /&gt;* Spells memorization system. (I think that Craw system is worth "stealing" ^_^).&lt;br /&gt;* Starting spells and spellbooks.&lt;br /&gt;* Basic spells, one per category:&lt;br /&gt;1) buff .&lt;br /&gt;2) debuff (for ex. curse).&lt;br /&gt;3) summon.&lt;br /&gt;4) control&amp;nbsp; (&lt;b style="font-weight: normal;"&gt;for ex. fear&lt;/b&gt;).&lt;br /&gt;5) creation (for ex. food, can be balance breaking, just for test!).&lt;br /&gt;6) traps (not in this version, would wait for traps and doors)..&lt;br /&gt;7) scouting (for ex. show creatures etc).&lt;br /&gt;* NPC spells, AI use magic.&lt;br /&gt;* Healing spell planed to scrolls, consumables only, because of its highly abusive nature.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Miscellaneous&lt;/i&gt;:&lt;br /&gt;* "Use item" bugs.&lt;br /&gt;* Game over screen.&lt;br /&gt;* Few inventory patch fixes.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-HQe4AirLSmM/TsSX-DjbefI/AAAAAAAAACU/4V0zE8xl4oY/s1600/CRAFT_1.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="136" src="http://2.bp.blogspot.com/-HQe4AirLSmM/TsSX-DjbefI/AAAAAAAAACU/4V0zE8xl4oY/s320/CRAFT_1.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-5871435291078598570?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/5871435291078598570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/008-development-schedule.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/5871435291078598570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/5871435291078598570'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/008-development-schedule.html' title='0.0.8 development schedule'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-HQe4AirLSmM/TsSX-DjbefI/AAAAAAAAACU/4V0zE8xl4oY/s72-c/CRAFT_1.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-3245271052863429792</id><published>2011-11-15T22:27:00.001-08:00</published><updated>2011-11-15T22:48:31.725-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='magic'/><category scheme='http://www.blogger.com/atom/ns#' term='craft'/><category scheme='http://www.blogger.com/atom/ns#' term='vote'/><title type='text'>Magic</title><content type='html'>It looks like "Magic patch" is our winner in voting "contest". Won, 9 vs 6. He, he, he.&lt;br /&gt;So, I'll start magic, when finish crafting basic, which I was coding, waiting for vote results.&lt;br /&gt;&lt;br /&gt;There is little problem with development schedule... there is no schedule!&lt;br /&gt;We should prepare some basic plan for every patch and update.&lt;br /&gt;I'll post it here, when it would be finished.&lt;br /&gt;&lt;br /&gt;Current status:&lt;br /&gt;Crafting is going well.&lt;br /&gt;I managed to smelt my battleaxe in to bronze ingots, when character would be able to create new item from resources, this goal would marked "done" for now.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-gvw7xIyoSZQ/TsNZZEOLYMI/AAAAAAAAACM/Ifxh43sdmAw/s1600/smelt.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="183" src="http://3.bp.blogspot.com/-gvw7xIyoSZQ/TsNZZEOLYMI/AAAAAAAAACM/Ifxh43sdmAw/s320/smelt.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-3245271052863429792?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/3245271052863429792/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/magic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/3245271052863429792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/3245271052863429792'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/magic.html' title='Magic'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-gvw7xIyoSZQ/TsNZZEOLYMI/AAAAAAAAACM/Ifxh43sdmAw/s72-c/smelt.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-1205388400508092509</id><published>2011-11-15T06:04:00.001-08:00</published><updated>2011-11-15T06:06:14.861-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='craft'/><title type='text'>Craft</title><content type='html'>Managed some crafting issues.&lt;br /&gt;So, now you can disassemble item for parts, scraps etc&lt;br /&gt;For example, you can smelt sword to ingots.&lt;br /&gt;And no, you can't brew potion back to ingredients! (It was funny bug) ^_^&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-1205388400508092509?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/1205388400508092509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/craft.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/1205388400508092509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/1205388400508092509'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/craft.html' title='Craft'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-6842157222822019793</id><published>2011-11-14T03:57:00.001-08:00</published><updated>2011-11-14T04:03:47.786-08:00</updated><title type='text'>0.0.7a</title><content type='html'>So. we have started next update.&lt;br /&gt;We are not sure about its theme, maybe It would be magic + abilities patch.&lt;br /&gt;&lt;br /&gt;Also, I have fixed few issues in the 0.0.7 and undated download with 0.0.7a.&lt;br /&gt;Right now, I found unpleasant bug in the new inventory, using item from the ground crashing game for sure.&lt;br /&gt;It would be fixed as soon as possible. It is massive issue, because need total "item using" methods refactoring.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-6842157222822019793?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/6842157222822019793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/007a.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6842157222822019793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6842157222822019793'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/007a.html' title='0.0.7a'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-7291326812210601040</id><published>2011-11-10T23:48:00.001-08:00</published><updated>2011-11-11T00:02:53.331-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='0.0.7'/><category scheme='http://www.blogger.com/atom/ns#' term='inventory'/><title type='text'>0.0.7 Inventory Patch</title><content type='html'>Here goes 0.0.7 "Inventory Patch".&lt;br /&gt;It doesn't have few icons at inventory screen, so we wouldn't announce it at roguebasin.&lt;br /&gt;But if you check this blog, you can try new inventory and report issues if you want!&lt;br /&gt;&lt;br /&gt;PS&lt;br /&gt;&lt;br /&gt;There are a portion of scrolls, near player starting location. It is testing "Scrolls of Return", they are a bit bugy, but nothing serious and they can save your character from dangerous situations.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-7291326812210601040?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/7291326812210601040/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/007-inventory-patch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7291326812210601040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7291326812210601040'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/007-inventory-patch.html' title='0.0.7 Inventory Patch'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-2030539761594715706</id><published>2011-11-09T23:27:00.000-08:00</published><updated>2011-11-09T23:27:22.602-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><category scheme='http://www.blogger.com/atom/ns#' term='vote'/><title type='text'>Next patch! Vote!</title><content type='html'>Inventory patch can be considered finished! We need just few icons.&lt;br /&gt;So, we start voting about next patch, care to participate!&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-2030539761594715706?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/2030539761594715706/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/next-patch-vote.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/2030539761594715706'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/2030539761594715706'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/next-patch-vote.html' title='Next patch! Vote!'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-2737895729030237874</id><published>2011-11-09T03:09:00.000-08:00</published><updated>2011-11-09T04:21:47.425-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'>Icons</title><content type='html'>New inventory shows that icon based interface is really more comfortable, then text one. &lt;br /&gt;I think, that we would change everything this way!&lt;br /&gt;&lt;br /&gt;Here is first step &lt;b&gt;v&lt;/b&gt;- menu. Information about items on the ground.&lt;br /&gt;It would use side info screen &lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;rather than text menu!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-utUVjhIHujc/TrpwUsqU2YI/AAAAAAAAACE/_DzZGPbqYsk/s1600/NEW_ITEM_V.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="188" src="http://3.bp.blogspot.com/-utUVjhIHujc/TrpwUsqU2YI/AAAAAAAAACE/_DzZGPbqYsk/s320/NEW_ITEM_V.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-2737895729030237874?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/2737895729030237874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/icons.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/2737895729030237874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/2737895729030237874'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/icons.html' title='Icons'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-utUVjhIHujc/TrpwUsqU2YI/AAAAAAAAACE/_DzZGPbqYsk/s72-c/NEW_ITEM_V.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-9192959289173882863</id><published>2011-11-08T06:01:00.000-08:00</published><updated>2011-11-08T06:01:07.798-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><category scheme='http://www.blogger.com/atom/ns#' term='inventory'/><title type='text'>We are nearly here!</title><content type='html'>&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-zbm2XmwTdbg/Trk1kro5UNI/AAAAAAAAAB8/pEKeZnr1RVE/s1600/NEW_INV_2.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-zbm2XmwTdbg/Trk1kro5UNI/AAAAAAAAAB8/pEKeZnr1RVE/s320/NEW_INV_2.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Good! Few fixes, few icons and "inventory patch" would become history of our development!&lt;br /&gt;Click on the picture. It can be change a bit, before realize!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-9192959289173882863?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/9192959289173882863/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/we-are-nearly-here.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/9192959289173882863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/9192959289173882863'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/we-are-nearly-here.html' title='We are nearly here!'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-zbm2XmwTdbg/Trk1kro5UNI/AAAAAAAAAB8/pEKeZnr1RVE/s72-c/NEW_INV_2.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-4971076744362869378</id><published>2011-11-06T22:47:00.000-08:00</published><updated>2011-11-07T08:02:29.143-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><category scheme='http://www.blogger.com/atom/ns#' term='inventory'/><title type='text'>Final Steps</title><content type='html'>&lt;b&gt;Good news, everyone&lt;/b&gt;!&lt;br /&gt;GoodSir finished hi-res inventory canvas, so I can start adding it into game.&lt;br /&gt;So, we have a bit of coding work and few icons from Psiweapon, before new realize!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-4971076744362869378?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/4971076744362869378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/11/final-steps.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4971076744362869378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4971076744362869378'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/11/final-steps.html' title='Final Steps'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-4712062369920101780</id><published>2011-10-31T00:06:00.000-07:00</published><updated>2011-10-31T02:56:09.731-07:00</updated><title type='text'>Survival</title><content type='html'>Hey!&lt;br /&gt;You know that FFHtR planed as sandbox roguelike?&lt;br /&gt;well, at least you know it now. Of course, we would have story and drama, but it wouldn't be center of gameplay.&lt;br /&gt;So, survival is cornerstone of such type of gameplay.&lt;br /&gt;What it would be:&lt;br /&gt;Food, temperature?&lt;br /&gt;Any ideas?&lt;br /&gt;&lt;br /&gt;Update:&lt;br /&gt;From one hand, it easy to create survival, make player to collect branches for fire, finding clean water, keep in mind temperatures etc&lt;br /&gt;well, Such basic survival sounds good for the the start of the game, but later, you know, such micromanagement doesn't fit well future epic adventures and would become simply boring.&lt;br /&gt;We should find some nice mechanics to fight it, and to my mind it simply impossible or&lt;br /&gt;we can allow player to "overgrowth" such simple needs, when character progress at levels.&lt;br /&gt;&lt;br /&gt;I vote for the second one. &lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-4712062369920101780?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/4712062369920101780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/10/survival.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4712062369920101780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4712062369920101780'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/10/survival.html' title='Survival'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-2760190379977867600</id><published>2011-10-28T02:26:00.000-07:00</published><updated>2011-10-28T02:28:11.392-07:00</updated><title type='text'>28.10.11 Camps</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-nfyNtscdy8s/Tqp0mglGKfI/AAAAAAAAAB0/MhpzB8FuE4Y/s1600/Goblins+near+campfire.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-nfyNtscdy8s/Tqp0mglGKfI/AAAAAAAAAB0/MhpzB8FuE4Y/s1600/Goblins+near+campfire.PNG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Camps bugs were defeated and goblins stays near campfires now.&lt;br /&gt;They need some containers and items near them, of course.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-2760190379977867600?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/2760190379977867600/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/10/update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/2760190379977867600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/2760190379977867600'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/10/update.html' title='28.10.11 Camps'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-nfyNtscdy8s/Tqp0mglGKfI/AAAAAAAAAB0/MhpzB8FuE4Y/s72-c/Goblins+near+campfire.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-4630134581647556268</id><published>2011-10-27T23:21:00.000-07:00</published><updated>2011-10-27T23:21:34.079-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'>28.10.11</title><content type='html'>I think that It would be nice idea to post here development "diary".&lt;br /&gt;It can keep us motivated and would give you some fun.&lt;br /&gt;&lt;br /&gt;well...&lt;br /&gt;&lt;br /&gt;"Inventory patch" programming finished. Right now GoodSir finalizing and polishing hi-res inventory canvas and Psiweapon drawing inventory icons.&lt;br /&gt;There are lot of this icons, but you will like them, I assure you.&lt;br /&gt;&lt;br /&gt;Because of this, I got some "free" coding time for future work.&lt;br /&gt;So, I re-factored pathfinding code, as I wrote before, and started "Quest patch" schedule.&lt;br /&gt;Of course, none of the random quests can match old good hand made quest, but good selection of random quests makes game interesting in field of replayability, so we should keep it balanced.&lt;br /&gt;&lt;br /&gt;Random quests would be our first goal.&lt;br /&gt;Game would be analyzing global map interrelations, its used right now for random encounters, and would form quests.&lt;br /&gt;&lt;br /&gt;If we speak about current work, I have tried to rework cave generator, so intellectual creatures wouldn't be scattered around cave, but would group around different items, like campfires. It revealed lot issues and doesn't work right now. -_-&lt;br /&gt;Also, I managed to reproduce font "color mess bug", maybe it can help to get ride of it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-4630134581647556268?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/4630134581647556268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/10/281011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4630134581647556268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4630134581647556268'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/10/281011.html' title='28.10.11'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-5918353257237208093</id><published>2011-10-27T07:10:00.001-07:00</published><updated>2011-10-27T07:10:53.314-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='development'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><title type='text'>New posting?</title><content type='html'>Maybe I should post more often about game development progress?&lt;br /&gt;I'll try it tomorrow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-5918353257237208093?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/5918353257237208093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/10/new-posting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/5918353257237208093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/5918353257237208093'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/10/new-posting.html' title='New posting?'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-6992201321656404656</id><published>2011-10-09T22:41:00.000-07:00</published><updated>2011-10-09T22:41:18.735-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><title type='text'>Future Patches</title><content type='html'>Lets see, our new, patch oriented development schedule works well. It gives all of us short ranged goals to complete right now, so, it means steady development speed.&lt;br /&gt;&lt;br /&gt;So, we would utilize this method for the future development.&lt;br /&gt;Some critical features missed last version, also, there lot of unfinished issues, because of of world wide development plans.&lt;br /&gt;So, this is approximate table of future patches.&lt;br /&gt;Inventory Patch - currently in progress. Crippled and monstrous inventory &lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;reprimands greatly.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Magic Patch - We should put magic back on tracks.&lt;br /&gt;"Abilities Patch" - It is a bit boring to fight without of them.&lt;br /&gt;"Quest Patch"&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt; - We need some gameplay.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;Later patches:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;"Faerie Patch" - The Fay would be playable.&lt;br /&gt;"Undead Patch" - Legion of D'tish and other undead would be playable. Different aspect of undead gameplay.&lt;br /&gt;"Puppeteer Patch" - fixing up removed puppeteer.&lt;br /&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-6992201321656404656?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/6992201321656404656/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/10/future-patches.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6992201321656404656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6992201321656404656'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/10/future-patches.html' title='Future Patches'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-7722682450059233147</id><published>2011-10-07T01:15:00.000-07:00</published><updated>2011-10-07T01:51:17.916-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pathfinding'/><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><category scheme='http://www.blogger.com/atom/ns#' term='inventory'/><title type='text'>Pathfinding</title><content type='html'>While working on inventory patch, checked another "bottle neck" of the game -&lt;b&gt; the Pathfinding&lt;/b&gt;.&lt;br /&gt;It is really nasty algorithm, you know. It has dozen of repeating iterations, and this algorithm should be run for every active creature (of course, it can be simplified, if monsters can be grouped into units and they would use short ranged pathfinding up to group center, but we have roguelike nor strategy game. -_-).&lt;br /&gt;So, pathfinding is real bottle neck of every roguelike project.&lt;br /&gt;I check mine and started refactoring.&lt;br /&gt;Refactoring isn't finished yet, but algorithm works at least 5 times faster then before! &lt;br /&gt;It means that Inventory patch would also be performance patch, nice ^_^!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-7722682450059233147?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/7722682450059233147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/10/pathfinding.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7722682450059233147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7722682450059233147'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/10/pathfinding.html' title='Pathfinding'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-2561670197997745065</id><published>2011-10-05T22:46:00.000-07:00</published><updated>2011-10-05T22:46:40.963-07:00</updated><title type='text'>Inventory Patch, future looks.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-SENU8z-6g9E/To1AlrV15GI/AAAAAAAAABo/vDeBill4O4M/s1600/2bwhnb.jpg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-SENU8z-6g9E/To1AlrV15GI/AAAAAAAAABo/vDeBill4O4M/s320/2bwhnb.jpg.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-2561670197997745065?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/2561670197997745065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/10/inventory-patch-future-looks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/2561670197997745065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/2561670197997745065'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/10/inventory-patch-future-looks.html' title='Inventory Patch, future looks.'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-SENU8z-6g9E/To1AlrV15GI/AAAAAAAAABo/vDeBill4O4M/s72-c/2bwhnb.jpg.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-3907785880345273732</id><published>2011-09-30T02:11:00.000-07:00</published><updated>2011-09-30T02:11:54.853-07:00</updated><title type='text'>0.0.6 list of changes</title><content type='html'>Maybe you noticed, that 0.0.6 has been released without "list of changes".&lt;br /&gt;I found, that didn't write down lot of them and forget them, of course.&lt;br /&gt;Here is the list of major changes I remembered ^_^&lt;br /&gt;&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:BrowserLevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState="false" LatentStyleCount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt; /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Обычная таблица"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;}&lt;/style&gt; &lt;![endif]--&gt;  &lt;br /&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;0.0.6 Major changes and bugs.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Armageddon counter, Demons, hell gates etc&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Basics of smiting and tailoring.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Interface refactoring. (wouldn’t be finished in 0.0.6).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Item brands. (of something).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Effects on creatures, poisons, sickness, potions, buffs, debuffs etc&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Mana effects. Damage, healing, double buffs etc&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Ability to continue (theoretical) game after heroes death.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Perk screen.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Nasty armor type bug.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Dungeon generator crash bug.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Stamina for some classes.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Healing potions has gone for good (mana effects now).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* New skill class: physician. &lt;/span&gt;&lt;span&gt;Не магическое лечение.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span&gt;* &lt;/span&gt;&lt;span lang="EN-US"&gt;Resources.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* New skill Trade.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Size of saved games minimized.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Optimized font algorithms. (It works MUCH faster now)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Auto adjusting terrain. (You don’t need to set frozen mountains for frozen land, generator would do it itself).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Generator would increase difficulty at single Z level as player moves far from entrance.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* New skill woodcraft.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Death from starvation and stat loss.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Different bodypart vs damage interrelations.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Weapons and armor rebalance.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="EN-US"&gt;* Warriors perk &lt;/span&gt;&lt;em&gt;&lt;span lang="EN-US"&gt;weapon expertise.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;span lang="EN-US" style="font-style: normal;"&gt;* NPC has better targeting algorithm for bodyparts.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;span lang="EN-US" style="font-style: normal;"&gt;* Trees and fruits.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;span lang="EN-US" style="font-style: normal;"&gt;* Minion control screen.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;span lang="EN-US" style="font-style: normal;"&gt;* New item display screen, can be tweaked by player.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;span lang="EN-US" style="font-style: normal;"&gt;* Nasty bug with missing bodyparts for some creatures.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;span lang="EN-US" style="font-style: normal;"&gt;* The Few. They would be developed as playable race in upcoming patches. “Faerie Patch” sound cool.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;span lang="EN-US" style="font-style: normal;"&gt;* Nasty random encounter entering bug.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;span lang="EN-US" style="font-style: normal;"&gt;* NPC can taunt hero.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;span lang="EN-US" style="font-style: normal;"&gt;* Frozen magic bug.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;span lang="EN-US" style="font-style: normal;"&gt;* Big tiled spells. (would come in patch).&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;span lang="EN-US" style="font-style: normal;"&gt;* New Puppeteer class. Wasn’t finished at 0.0.6, but would have his own patch.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;span lang="EN-US" style="font-style: normal;"&gt;* Minion AI. Minions would be protecting hero.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;span lang="EN-US" style="font-style: normal;"&gt;* Quantity of mana has been cut to 4 types.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: inherit;"&gt;&lt;span style="font-size: small;"&gt;&lt;em&gt;&lt;span lang="EN-US" style="font-style: normal;"&gt;* Game using a bit less quantity of video &lt;span&gt;&amp;nbsp;&lt;/span&gt;memory.&lt;/span&gt;&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-3907785880345273732?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/3907785880345273732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/09/006-list-of-changes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/3907785880345273732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/3907785880345273732'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/09/006-list-of-changes.html' title='0.0.6 list of changes'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-7994694391461496687</id><published>2011-09-29T23:20:00.000-07:00</published><updated>2011-09-29T23:20:17.153-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><category scheme='http://www.blogger.com/atom/ns#' term='inventory'/><title type='text'>Inventory Patch</title><content type='html'>Let me share some information about upcoming patch.&lt;br /&gt;Our current inventory is a bit too hardcore, well, it is really flexible, but to hard to understand if you are not the person who coded it -_-.&lt;br /&gt;I was planning to make "everything in one screen" inventory, but, well, failed. It looks like useless feature, but too annoying to code and use.&lt;br /&gt;So, right now, we have two screens - equipment screen with big pictures of items and full item description with easy understandable, and second one, container screen. Lists of icon based inventory.&lt;br /&gt;Who said, we don't care about game issues ^_^.&lt;br /&gt;&lt;br /&gt;Right now we have finished,&lt;br /&gt;equipment screen programming finished and few annoying bugs,&lt;br /&gt;new art and container screen are coming.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-7994694391461496687?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/7994694391461496687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/09/inventory-patch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7994694391461496687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7994694391461496687'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/09/inventory-patch.html' title='Inventory Patch'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-1063315516967434273</id><published>2011-09-19T23:15:00.000-07:00</published><updated>2011-09-19T23:15:01.752-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='patch'/><title type='text'>0.0.6a "Inventory Patch"</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-VLayO_j5e0M/TngvR9OtGJI/AAAAAAAAABg/haePIB8-IeA/s1600/Inventory.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-VLayO_j5e0M/TngvR9OtGJI/AAAAAAAAABg/haePIB8-IeA/s320/Inventory.PNG" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Well, 0.0.6 "ARRP 2011" in a free flight now and now you can see all issues of FFHtR. Franky, It is a bit unplayable now. Yes, there were tons of changes between 0.0.5 and 0.0.6, but it nearly same in field of fun.&lt;br /&gt;Lets think this realize as new "Zero" point for our game and rearrange development managing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So, as I wrote beforehand, we start series of patches for FFHtR with small schedule, about week or two.&lt;br /&gt;It must quickly bring FFHtR on tracks.&lt;br /&gt;&lt;br /&gt;First patch would be name "Inventory patch".&lt;br /&gt;If you played FFHtR you may found its interface "a bit" tricky. It must be fixed soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-1063315516967434273?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/1063315516967434273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/09/006a-inventory-patch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/1063315516967434273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/1063315516967434273'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/09/006a-inventory-patch.html' title='0.0.6a &quot;Inventory Patch&quot;'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-VLayO_j5e0M/TngvR9OtGJI/AAAAAAAAABg/haePIB8-IeA/s72-c/Inventory.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-3630416959278369101</id><published>2011-09-17T08:27:00.000-07:00</published><updated>2011-09-17T23:54:55.030-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='ARRP'/><title type='text'>0.0.6 ARRP 2011</title><content type='html'>Finally done! &lt;br /&gt;&lt;br /&gt;We are really happy to present you our ARRP realize of Fall From Heaven the Roguelike version 0.0.6.&lt;br /&gt;Some planned features missed this realize, but some other tool there place, but one thing is for sure, this is one more step to our goal to major roguelikedome.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.megaupload.com/?d=CR0RZQNR"&gt;Download link (try it first)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="goog_1097786485"&gt;&lt;/span&gt;&lt;span id="goog_1097786486"&gt;&lt;/span&gt;&lt;a href="http://www.blogger.com/"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rlgclub.ru/forum/download/file.php?id=875"&gt; Download link&lt;/a&gt;(mirror).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fell free to participate and comment here, in this blog.&lt;br /&gt;If you want to help with bug-hunting, you can report any at our Mantis bug tracker:&lt;br /&gt;(just select Fall From Heaven the Rogueline as project).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mantis.rlgclub.ru/"&gt;Bug tracker link&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Psiweapon:&lt;/i&gt;&lt;br /&gt;I've been doin most of the graphics for this project (but not all of them) and I've had a lot of fun.&lt;br /&gt;I've been pixelling stuff for this since... February? March? It's been the first game I've collaborated with, and I've always tried to give it a creative approach (sometimes I've had more success, sometimes less)&lt;br /&gt;&lt;br /&gt;JollyRoger has given me a lot of room for creativity, save for very few particular cases, and I owe him big time thanks for the chance to train my pixel skills. Usually, gave me broad concepts of what he needed - these and those professions for dwarves and humans; these kinds of undead monsters - and then I started making little doodles while at the university, and turn them into pixels when I got back home.&lt;br /&gt;&lt;br /&gt;I'm now doing some freelance pixel jobs, so I don't have as much time as I had some months ago, but I still look forward to keep working on this and other free projects Smiley.&lt;br /&gt;&lt;br /&gt;Im in ur rougeliekz, pizelin ur tielz! Grin&lt;br /&gt;&lt;br /&gt;&lt;i&gt;GoodSir&lt;/i&gt;&lt;br /&gt;I have done some graphics for FFHtR (for example most of GUI). I don't have much to say since my involvement in this version development was less than desired, but I hope that i'll be able to do much more for the next version 8)&lt;br /&gt;Have fun playing!&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Jolly Roger&lt;/i&gt;&lt;br /&gt;You may find FFHtR too incomplete right now, full of features, but somewhat boring, because of incompleteness. It is OK!&lt;br /&gt;You know, it is impossible to build Empire State Building from LEGO part, if you don't have one. The same is for roguelikes, of course, except, maybe for coffee breaks, so, all previous development was concentrated of adding features, we need really big box of LEGO ^_^! &lt;br /&gt;Meanwhile, 0.0.6 can be turning point of development, we now have tons of features, and future realizes would be named ones, with more gameplay changes!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-3630416959278369101?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/3630416959278369101/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/09/006-arrp-2011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/3630416959278369101'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/3630416959278369101'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/09/006-arrp-2011.html' title='0.0.6 ARRP 2011'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-2334522606366079198</id><published>2011-09-16T04:14:00.000-07:00</published><updated>2011-09-16T04:14:20.885-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='ARRP'/><title type='text'>Day Zero. Pre build.</title><content type='html'>Whats done is done.&lt;br /&gt;Some features, again, would miss current realize, but it looks like solid enough to be presented at ARRP 2011.&lt;br /&gt;Today, we would make build "OK, it is final 0.0.6, but lets have last look." and tomorrow It would be official realize.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-2334522606366079198?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/2334522606366079198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/09/day-zero-pre-build.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/2334522606366079198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/2334522606366079198'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/09/day-zero-pre-build.html' title='Day Zero. Pre build.'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-7476636902024662294</id><published>2011-09-14T22:28:00.000-07:00</published><updated>2011-09-15T00:15:46.627-07:00</updated><title type='text'>Final step</title><content type='html'>Last day is today!&lt;br /&gt;Finalizing, closing unfinished, making last build. It doesn't look like something we really expect from this version, but it is not the last one of realizes!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-7476636902024662294?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/7476636902024662294/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/09/final-step.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7476636902024662294'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7476636902024662294'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/09/final-step.html' title='Final step'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-6725046988362725508</id><published>2011-09-12T21:43:00.000-07:00</published><updated>2011-09-12T22:33:14.079-07:00</updated><title type='text'>3 days left.</title><content type='html'>I am sorry for forgetting blog updates, but some really, really big shit happens. &lt;br /&gt;But, FFHtR is almost done and it isn't only my project, so realize would not be canceled, but participate ARRP 2011 at 16-17.09.11.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-6725046988362725508?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/6725046988362725508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/09/3-days-left.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6725046988362725508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6725046988362725508'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/09/3-days-left.html' title='3 days left.'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-6715579761159516326</id><published>2011-09-10T00:31:00.000-07:00</published><updated>2011-09-10T00:31:30.384-07:00</updated><title type='text'>6 days left.</title><content type='html'>So, last week are less interesting part of development. Parching, bug fixing (there are two crash bugs right now, one deactivated, but not fixed and one for hunting). Few interface issues etc&lt;br /&gt;I think that "last day" world updates would be more interesting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-6715579761159516326?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/6715579761159516326/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/09/6-days-left.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6715579761159516326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6715579761159516326'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/09/6-days-left.html' title='6 days left.'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-2074191755357367591</id><published>2011-09-08T03:14:00.000-07:00</published><updated>2011-09-08T03:16:59.548-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='ARRP'/><title type='text'>08 days left.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-GSOjoB3GvPk/TmiN4QebYFI/AAAAAAAAABc/SR-V8pZexQg/s1600/Zazolal_demonic_reaper.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="289" src="http://2.bp.blogspot.com/-GSOjoB3GvPk/TmiN4QebYFI/AAAAAAAAABc/SR-V8pZexQg/s640/Zazolal_demonic_reaper.PNG" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;Say hello to Zazolal, five headed demonic infernal reaper!&lt;br /&gt;This is new work of Psiweapon, artist of 99% of our creatures. Infernals would march nearly unstoppable march on Erebus, or not. It is up to you.&lt;br /&gt;&amp;nbsp; &lt;br /&gt;So, today is last day of feature adding and we can conclude losers of 0.0.6 realize.&lt;br /&gt;Alchemy, sane magic system, smithing and crafting, this half done features would miss 0.0.6 for good.&lt;br /&gt;Let say them: "see you later", because they would rise and shine, but later on, maybe in 0.0.7 or some intermediate realize, between 0.0.6 and 0.0.7.&lt;br /&gt;What about features, participating 0.0.6? Well, we wish, that you would find there list satisfying enough. It would be revealed with realize.&lt;br /&gt;&lt;br /&gt;So, whats now?&lt;br /&gt;Right now, our team working like mad on 0.0.6 unfinished parts:&lt;br /&gt;Psiweapon summoning pixelart demons and hell to Erebus :+_+, making cool icons, describing player state etc.&lt;br /&gt;GoodSir polishing new interface panels and icons, and filling world with content.&lt;br /&gt;Jolly Roger (well, it is me) has final schedule of patching and bugfixing, also I'll join GoodSir at world content building.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-2074191755357367591?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/2074191755357367591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/09/8-days-left.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/2074191755357367591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/2074191755357367591'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/09/8-days-left.html' title='08 days left.'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-GSOjoB3GvPk/TmiN4QebYFI/AAAAAAAAABc/SR-V8pZexQg/s72-c/Zazolal_demonic_reaper.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-5639316379357913981</id><published>2011-09-07T04:01:00.000-07:00</published><updated>2011-09-07T04:01:04.238-07:00</updated><title type='text'>09 days left.</title><content type='html'>Armageddon is coming.&lt;br /&gt;Right now our target is to create small, but fulfilled world, where you can travel, adventure and explore. Towns, hamlets, caves and dungeons, treasures, monsters and damsels in distress. To my mind, the most important part of every roguelike is interesting sandbox gameplay. YES, of course, good and tragic storyline is really important, but, you know, if game is simply uninteresting in field of "bashing monsters, gaining exp and loot", there is no need for the story.&lt;br /&gt;So, don't expect much of a story from FFHtR, we must create strong and health sandbox roguelike first.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-5639316379357913981?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/5639316379357913981/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/09/09-days-left.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/5639316379357913981'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/5639316379357913981'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/09/09-days-left.html' title='09 days left.'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-5505758223834020377</id><published>2011-09-05T23:18:00.000-07:00</published><updated>2011-09-06T00:56:49.082-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='Armageddon'/><category scheme='http://www.blogger.com/atom/ns#' term='ARRP'/><title type='text'>10 days left.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-78gy0JNnk1M/TmWyQJeDxkI/AAAAAAAAABY/S7yCljr7Wno/s1600/Hell_On_Erebus.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="222" src="http://3.bp.blogspot.com/-78gy0JNnk1M/TmWyQJeDxkI/AAAAAAAAABY/S7yCljr7Wno/s400/Hell_On_Erebus.PNG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;So, what aspect of FFH captures the attention? It is the way FFH team solved problem with powergaming, boredom of super powerful endgame. Yes, I am also talking about Armageddon, interesting part of the game, breaking done "ash breeze" of gameplay.&lt;br /&gt;&lt;br /&gt;Usually, we traveling in the worlds, &lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;which already survived Apocalypse/&amp;nbsp; Armageddon or it can change, but in really limited manner.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Frankly speaking, I always want to play or create and then play ^_^ game with changing world, seriously changing, forming new landscape, land sites&amp;nbsp; etc.&lt;br /&gt;And, second important note, it shouldn't be player triggered changes (like in ElderScrolls, until player starts storyline demons would be waiting). Of course, player must have ability to influences such epic changes of game world, &lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;otherwise it would be unfair and not interesting and some of them may be triggered by player, but it doesn't and most of the time shouldn't be activated by player.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;One of "big goal" plans, &lt;/span&gt;&lt;/span&gt;"hatched" all this years,&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt; was "Armageddon today" gameplay, Game would not take place in the world after Armageddon or Armageddon wouldn't be in "game over" score lines, it would be now.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;Player would start in calm (as Erebus can be named "calm") world, but later different global events would occur, changing game and forcing powerful and bored player to act.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;Armageddon would come in 0.0.6 version. It wouldn't to come final stage, of course and would stop at moment of infernal invasion to Erebus. It would be fair, because player wouldn't have real instruments to prevent (or &lt;/span&gt;&lt;/span&gt;speed it up!&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;) Armageddon , so &lt;/span&gt;&lt;/span&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;advent of Harbingers and other Armageddon events would be game breaking. Also, there would not be (in 0.0.6 of course!) different events increasing or slowing/ preventing Armageddon, just constant increasing Armageddon counter.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;Later on, there would be more global events, affecting world, as Armageddon (like Mercurians arrival) and players intervention into this process. Every ideas welcome.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-5505758223834020377?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/5505758223834020377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/09/10-days-left.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/5505758223834020377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/5505758223834020377'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/09/10-days-left.html' title='10 days left.'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-78gy0JNnk1M/TmWyQJeDxkI/AAAAAAAAABY/S7yCljr7Wno/s72-c/Hell_On_Erebus.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-7673355067595094283</id><published>2011-09-04T23:18:00.000-07:00</published><updated>2011-09-05T01:51:44.947-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='ARRP'/><title type='text'>11 days left.</title><content type='html'>Four days left for feature development itself. I am not sure, but Alchemy would miss the realize, again -_-.&lt;br /&gt;Puppeteers finalization gone fine, but, there are some issues to finish. I'll found a bit of time for this later on the week.&lt;br /&gt;Todays plan is to rebalance leveling system, experience points and perk (if possible).  Currently, player gain level up to 4-5 without problems and then troubles begins. Also, there is no perks to select and stat gains.&lt;br /&gt;You know, there is no feeling that your hero becomes powerful, stronger etc. Thats should be fixed!&lt;br /&gt;&lt;br /&gt;&lt;span lang="EN-US"&gt;During the development of FFHtR, we found that FFH mana system completely &lt;/span&gt;&lt;span id="result_box"&gt;&lt;span class="hps"&gt;&lt;span lang="EN"&gt;inappropriate for roguelike. It is cool to have two dozens of mana as global resource in strategic &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;game, but it is a bit tricky to manipulate that selection of mana types as single spellcaster. Even more, this micro-mana-managent was really annoying.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US"&gt;So, FFH manas were united to groups and single manas become effects. It is really comfortable then before.&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US"&gt;For example fireball spell using Elemental mana and has fire effect, Death vortex uses Excruciation mana, dealing death damage and leaving poison base trail with confusing effect (Undead magician choice! Udead heals by death effects and immune to poison ).&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US"&gt;Now, we have Elemental, Excruciation, Divine and Metamagic manas for use.&lt;/span&gt;&lt;br /&gt;&lt;span lang="EN-US"&gt;Divine and Metamagic would not be in use at 0.0.6. Divine mana needs "divine chapter" and metamagic is blanc space right now, with no spells &lt;/span&gt;&lt;span id="result_box"&gt;&lt;span class="hps"&gt;&lt;span lang="EN"&gt;available.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span lang="EN-US"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="hps"&gt;&lt;span lang="EN" style="font-family: &amp;quot;Times New Roman&amp;quot;; font-size: 12pt;"&gt;&lt;span id="result_box"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-7673355067595094283?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/7673355067595094283/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/09/1-week-4-days-left.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7673355067595094283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7673355067595094283'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/09/1-week-4-days-left.html' title='11 days left.'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-6481446564606028023</id><published>2011-09-03T12:44:00.000-07:00</published><updated>2011-09-04T23:21:01.887-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='ARRP'/><title type='text'>12 days left.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-iwv3teH_PHo/TmJ9qD5zXwI/AAAAAAAAABU/mgilP9Kx1ao/s1600/PUPS.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="231" src="http://4.bp.blogspot.com/-iwv3teH_PHo/TmJ9qD5zXwI/AAAAAAAAABU/mgilP9Kx1ao/s320/PUPS.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Five days left and tons of unfinished business are ahead.&lt;br /&gt;New addition to sweet company of heroes would be Balseraph Puppeteer, combination of &lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;magician and "pet-lord" adventure. Except, he wouldn't be summoning or taming his pet, but making them from different materials, from &lt;/span&gt;&lt;/span&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;pathetic wood to legendary mithril.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;Also, Bapseraph puppets aren't like Luchuirp golems, &lt;/span&gt;&lt;/span&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;formidable creature of great size, puppets are small jumping and &lt;/span&gt;&lt;/span&gt;giggling noisy pets. Surprisingly useful in combat and easily expendable.&lt;br /&gt;They are almost done, but some interface part are still missing, and that the plan for the day.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Speaking about development of FFHtR, you can ask, why this game has bodyparts? Is it some sort of modern roguelike fashion? Nope, never. As I wrote below, first name of game was "Robots" and it should be (surprise!) about robots. And what is the main feature of every robot? Changeable bodyparts, of course!&lt;br /&gt;Well, frankly&amp;nbsp; speaking, it doesn't worth the efforts. All this can be imitated by some other way and coding bodyparts &lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;interaction is realy pain, I wouldn't do again, well, until paid in good cash per line ^_^.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;So, FFHtR has it and it wouldn't be wise to dispose lots of work.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;Who knows, maybe creatures in fantasy universe should be able to change there part for something else? Starting from simple &lt;/span&gt;&lt;/span&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;pirate&lt;/span&gt; &lt;span class="hps"&gt;hook, up to horrible results of necromantic fleshcraft?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-6481446564606028023?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/6481446564606028023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/09/five-days-left-and-tons-of-unfinished.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6481446564606028023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/6481446564606028023'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/09/five-days-left-and-tons-of-unfinished.html' title='12 days left.'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-iwv3teH_PHo/TmJ9qD5zXwI/AAAAAAAAABU/mgilP9Kx1ao/s72-c/PUPS.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-5666711964577008162</id><published>2011-09-03T00:28:00.000-07:00</published><updated>2011-09-04T23:20:19.994-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FFHtR'/><category scheme='http://www.blogger.com/atom/ns#' term='ARRP'/><title type='text'>13 days left.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ZLsLqttjbVk/TmHRYl2GSLI/AAAAAAAAABM/PLrOuKsyuqg/s1600/IDENT_SCROLL.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-ZLsLqttjbVk/TmHRYl2GSLI/AAAAAAAAABM/PLrOuKsyuqg/s320/IDENT_SCROLL.PNG" width="290" /&gt;&lt;/a&gt;&lt;/div&gt;Six days left for global game development.&lt;br /&gt;Todays development topic is magical consumable items like scrolls.&lt;br /&gt;You know, cursed items had been added and it would be unfunny prank to let them be without scrolls of identify and remove curse!&lt;br /&gt;Potions wouldn't be like "drinkable scrolls", they should have different mechanics and not just copy there brethren. I am not sure, would Alchemy catch this realize or not, it is a bit too complicated.&lt;br /&gt;&lt;br /&gt;Well, today I want to post a bit of FFHtR history, when it has been started and so on.&lt;br /&gt;Development of this roguelike, it wasn't FFHtR at all(!), began at September-October of 2008.&lt;br /&gt;It was hundred percents "death march project", lack of coding skills with combination of sky-high plans failed lot of roguelike. Robots (older name of FFHtR) wasn't an exception from this rule.&lt;br /&gt;So, I have surrender at February&amp;nbsp; of 2009 and didn't remember about this until end of 2009.&lt;br /&gt;One day, after gooood session of my favorite FFH game, I remembered about pile of code on my hard drive.&lt;br /&gt;And asked myself, why not? FFH universe is great! Fantasy roguelike style are well known and successfully used in many roguelikes!&lt;br /&gt;Results of next attempt you can see here. Sky-high plans were returned to the mother Earth (still, there enough for many ears of development), bought and learned books about coding and, the most important, really cool guys joined the development!&lt;br /&gt;Could we do this roguelike? You will judge.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-5666711964577008162?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/5666711964577008162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/09/week-1-6-days-left.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/5666711964577008162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/5666711964577008162'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/09/week-1-6-days-left.html' title='13 days left.'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-ZLsLqttjbVk/TmHRYl2GSLI/AAAAAAAAABM/PLrOuKsyuqg/s72-c/IDENT_SCROLL.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-5674127316078511018</id><published>2011-09-01T23:55:00.000-07:00</published><updated>2011-09-04T23:20:29.246-07:00</updated><title type='text'>14 days left.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-yo-RaIrQ6_I/TmB14U883RI/AAAAAAAAABI/Wk87U6rg98o/s1600/minimap.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-yo-RaIrQ6_I/TmB14U883RI/AAAAAAAAABI/Wk87U6rg98o/s1600/minimap.PNG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;What is Fall From Heaven itself?&lt;br /&gt;To say in short&amp;nbsp; - it is CIV4 game mod, but not "just" game modification.&lt;br /&gt;It is one of the most elaborate and mature mod as for CIV4 as for all game moding world.&lt;br /&gt;FFH universe are really thought-out with wast lore and legend.&lt;br /&gt;If you never tried it, but really like Civilization series, then give a chance: &lt;a href="http://forums.civfanatics.com/showthread.php?t=171398"&gt;Fall From Heaven official&lt;/a&gt;.&lt;br /&gt;And, if you already know what FFH is, you are more interested what part of&amp;nbsp; FFH we have in FFHtR.&lt;br /&gt;&lt;br /&gt;Well, as you can understand, looking at upcoming version number (0.0.6), there isn't FFH epic amplitude... Yet. Of course, we are not planning to make a copy of FFH at roguelike. It is impossible and stupid, roguelikes have different scale.&lt;br /&gt;&lt;br /&gt;Do you wonder, whats really happens to single adventure, who enters Broken Sepulcher? or whats happens in Balpseraph circus tents or Khazad mining towns? Travel to &lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;pestilential fields, touched by Armageddon, fight Buboes or ally with him? &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;But not as godlike ruler, but simple mortal adventurer? &lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;Thats our big goal, of course.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;Right now, FFHtR is merely&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt; immature&lt;/span&gt;&lt;/span&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt; puny rogulike. Of course, we are realistic and don't want to do this in one moment, but "&lt;/span&gt;&lt;/span&gt;A journey of a thousand miles begins with a single step".&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-5674127316078511018?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/5674127316078511018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/09/week-1-7-days-left.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/5674127316078511018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/5674127316078511018'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/09/week-1-7-days-left.html' title='14 days left.'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-yo-RaIrQ6_I/TmB14U883RI/AAAAAAAAABI/Wk87U6rg98o/s72-c/minimap.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-4631874723809628335</id><published>2011-09-01T12:28:00.000-07:00</published><updated>2011-09-01T12:28:44.724-07:00</updated><title type='text'>Two weeks! Procrastination is the thief of time!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-eA-oTWN6fXQ/Tl_c4OThVXI/AAAAAAAAABE/jaCd36FqYvs/s1600/Screen_3333.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-eA-oTWN6fXQ/Tl_c4OThVXI/AAAAAAAAABE/jaCd36FqYvs/s1600/Screen_3333.PNG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I didn't plan to update FFHtR devblog, before ARRP realize.&lt;br /&gt;Maybe, because our roguelike isn't really mature and I can hardly imagine someone, who would be eager to check devblog of it.&lt;br /&gt;But at the second though, you know, ARRP is coming and official deadline 18.09.2011.&lt;br /&gt;Last weeks devblog can be "tool" of real motivation and, maybe, you would find it funny.&lt;br /&gt;&lt;br /&gt;So, without further ado.&amp;nbsp; &lt;br /&gt;For FFHtR, deadline would be 14-16 of September. About two week, as you can see.&lt;br /&gt;First week deadline 07.09.11 would be "last feature" deadline. No more features after this date in 0.0.6!&lt;br /&gt;If some nice feature wouldn't work well until this date, it would be turned off and would wait for patches or next version. Cheers! &lt;br /&gt;And second one would be "test and polishing" week. &lt;br /&gt;Bugs and sharp edges, you name it. &lt;br /&gt;&lt;br /&gt;I'll try to update devblog nearly every day of this last week stand and will try to tell you about world of Fall From Heaven, game creation and our team.&lt;br /&gt;Let do this!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-4631874723809628335?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/4631874723809628335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/09/two-weeks-procrastination-is-thief-of.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4631874723809628335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/4631874723809628335'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/09/two-weeks-procrastination-is-thief-of.html' title='Two weeks! Procrastination is the thief of time!'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-eA-oTWN6fXQ/Tl_c4OThVXI/AAAAAAAAABE/jaCd36FqYvs/s72-c/Screen_3333.PNG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-998263195401712422.post-7872475923220226708</id><published>2011-08-11T06:08:00.000-07:00</published><updated>2011-08-18T11:39:35.568-07:00</updated><title type='text'>Upcoming ARRP 2011</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-9JIlJA0VKOE/Tk1aoCkg54I/AAAAAAAAABA/CFQlGDMzFjE/s1600/Green_Forest.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="241" src="http://3.bp.blogspot.com/-9JIlJA0VKOE/Tk1aoCkg54I/AAAAAAAAABA/CFQlGDMzFjE/s320/Green_Forest.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;i&gt;Well, format of blog isn't as good for small roguelike as site. But I never created any sites before. It is not a problem, of course, but all spare time are concentrated at upcoming ARRP 2011. So, blog? OK, let it be so, at least for now.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Fall From Heaven the Roguelike (FFHtR) based on dark fantasy mod for Civilization IV, Fall From Heaven.&lt;br /&gt;FFHtR planed to be hardcore "old-school" roguelike with high learning curve, easy to play, but nearly impossible to win.&lt;br /&gt;&lt;br /&gt;Right now, our team (GoodSir, &lt;a href="http://ilovemakingtiles.blogspot.com/"&gt;Psiweapon&lt;/a&gt;, Jolly Roger) are working hard on upcoming realize of 0.0.6 ARRP 2011!&lt;br /&gt;Keep in touch for realize notes!&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/998263195401712422-7872475923220226708?l=ffhtr.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ffhtr.blogspot.com/feeds/7872475923220226708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ffhtr.blogspot.com/2011/08/blog-would-start-with-006-realize.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7872475923220226708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/998263195401712422/posts/default/7872475923220226708'/><link rel='alternate' type='text/html' href='http://ffhtr.blogspot.com/2011/08/blog-would-start-with-006-realize.html' title='Upcoming ARRP 2011'/><author><name>Jolly Roger</name><uri>http://www.blogger.com/profile/11990502035679530275</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/-7J_h5RUx2g8/TkPRjgjRs7I/AAAAAAAAAAk/Z5iQzuTb_us/s220/246.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-9JIlJA0VKOE/Tk1aoCkg54I/AAAAAAAAABA/CFQlGDMzFjE/s72-c/Green_Forest.PNG' height='72' width='72'/><thr:total>2</thr:total></entry></feed>
